Hobbits of the Shire Cultural Virtues in Middle Earth | World Anvil
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Hobbits of the Shire Cultural Virtues

Art of Disappearing

There is little or no magic about them, except the ordinary everyday sort which helps them to disappear quietly and quickly when large stupid folk like you and me come blundering along…
  You have learnt to choose exactly the right moment to turn away from the attention of others, sometimes unconsciously anticipating the need to disappear. At the start of an encounter where the location you are in is entered by newcomers, and if the location offers even the smallest opportunity to hide or sneak silently away, you can expend Inspiration to disappear. You could slip into a convenient shadowy corner, a thick patch of undergrowth, a crowded room, a sharp bend in a passage underground or any other potentially concealing feature – the final decision on whether there is available concealment lies with the Loremaster.   No roll is needed, and you are considered to be present in the area, but unseen to the eyes of the interlopers – all Wisdom (Perception) ability checks to find you will automatically fail.   If the newly arrived individuals knew that you were present, it is as if you actually disappeared into thin air. You can at any moment choose to reveal yourself, simply stepping into the open from your hiding place.

Brave at a Pinch

Then something Tookish woke up inside him, and he wished to go and see the great mountains, and hear the pine-trees and the waterfalls, and explore the caves, and wear a sword instead of a walking-stick.
  One of the Wise once said that you have to put a Hobbit in a tight place before you find out what is in them (the problem being that they try their best to avoid tight places…).   You may take an action and spend a Hit Die to martial your spirit for a fight. For the length of the following combat, you are immune to the Frightened condition, and are unaffected by the penalties derived from any exhaustion levels that you may have. You must take a long rest before you can use this ability again.

Fair Shot

As a boy he used to practise throwing stones at things, until rabbits and squirrels, and even birds, got out of his way as quick as lightning if they saw him stoop.
  You have spent a great deal of your time practising with all sorts of throwing games, and your accuracy is exceptional. You gain a +1 bonus to attack rolls made with simple ranged weapons.

Small Folk

Pippin stabbed upwards, and the written blade of Westernesse pierced through the hide and went deep into the vitals of the Troll, and his black blood came gushing out.
  You have learnt how to gain an advantage in a fight from being smaller than most of your opponents. When you are being attacked in melee combat by a creature bigger than you (very often), you can take a bonus action to step into the same square as your opponent. You have advantage on your attack rolls against that opponent, until your opponent chooses to take a step back to attack you (which will provoke an opportunity attack).

Tough in the Fibre

…they can move very quietly, and hide easily, and recover wonderfully from falls and bruises…
  Your small stature belies your toughness. When regaining hit points, you may roll any Hit Die twice and add the results together.

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