Scope
The motivation behind building Middle Earth
Documenting the world of Middle Earth for myself and my players as we play in the setting.
The goal of the project
An accessible archive of relevant world-lore for the setting.
Middle Earth's Unique Selling point
Exploring the rise of the Shadow in the parts of the world not addressed in the Lord of the Rings novels.
Theme
Genre
High fantasy, low to mid magic
Reader Experience
The world should feel ancient and lived in, with ancient treasures and terrors.
Character Agency
At the small to mid scale the players will have high agency. There will be no changes to the overall narrative set out in the novels, but the general scope of the game will be the blank parts of the map.
Focus
Geopolitical structures
Relations between the free peoples
The subtle hand of the Enemy