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Days 60-61

30

Session 30 Session MVP: Temor


Day 60

  • shrines are 6,8,10,12,16,18,19
  • The party complete a long rest
  • during the evening the party have a dream, face is low to ground, whirring sound of metal grinding, hunt continues, crashes through a tree no problem, quarry is sleeping peacefully while one keeps watch, vision snaps to a small dome, single triton sat next to it,
  • percy hears an ear splitting roar and notices a huge metal mosntrosity, it turns and stalks away
Day 61
  • The party awake up in the morning, they head towards the next shrine at location 8,
  • This shrine is the shrine of Unk the flail snail, swirly carving decoarying two obelisks, stone doors seal the entrance to windowless shrine,
  • etching on the door reads: Unk urges us to contrast all options before acting
  • smaller building has no door or roof, 100s of iron keys hanging from hooks on stone wall, most old and rusted, some serviceable, harwin tries to create a commotion but doesnt do anything
  • guppy transforms into a giant constrictor snake and helps harwin push the doors open
  • inside a statue of a flail snail stands in the center of the room, 6 iron kes hang in niches, carved pedestal has a keyhole
  • percy moves in to investigate the keys on the walls and is ambushed by three ghasts
  • during the fight a patrol of yuan-ti show up and join in the fray, the yuan-ti back off once the ghasts are dead
  • harwin and percy figure out that the six keys each line up to form a pattern in the teeth, they go out to the key shed to find a key that matches the pattern and go back to try it
  • temor tries to open the pedestal with his theives tools and triggers a radiant trap
  • hawrin and percy's key works first time and they claim the puzzle box
  • the party travel back across the river and make their way towards shrine 10
  • Shrine of the almarage, zorbo asked the almarage to help her make the stew, he snuck recklessness into the pot, zorbo and almarage are enemies,
  • teaches us to take the path least expected
  • the party manage to figure out the floor puzzle and get across it safely, the inside of the temple is a literal maze filled with traps, the party make it to the end of the maze and claim the puzzle cube,
  • guppy waited outside and heard a rhythmic chanting coming from point 9, they head over to investigate, harwin spots a grassy clearing with 8 red wizards of thay conducting a ritual
  • in a blinding flash the heart of uptao appears above the clearing
  • the party decide to leave the wizards alone for the time being and head towards the next shrine at location 12,
  • shrine has lots of dead zombies around it, stone plaque bearing inscription - better to be wongo's friend than his enemy, 4 tunnels have portcullises that are closed, as the party pass into the temple there is a cacophony of shrieking monkeys
  • harwin goes through the open doors and into the heart of the temple, there is a large statue lof an evil looking monkey and behind it is a relief of a monkey attacking a serpent, 4 stone masks protrude from the walls, lion, boar, zebra, vulture,
  • Wongo's friend knows where to pour the water
  • lion - i ate one of the boar's friends (right hand of the statue)
  • boar - the vulture is lucky to be alive (left foot)
  • zebra - my ony friend starved to death (right foot)
  • Vulture - one of the others has no friends (left hand)
  • vulture was the monkey's friend
  • the party are given a choice, claim your prize and curse your friends, or fight my children,
  • the party are attacked by sumonsters as the cube had already been claimed
  • the party spend the night in a fancy villa house but dont long rest properly

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Tomb Of Annihilation Notes