Summercamp 2022 Pledge

Silver and Pilfer! Space Vikings, here we come!
This Summercamp I want to flesh out two new settings, Stormfarers and Wanderers (aka Wherever I May Roam). One soft scifi, the other low fantasy, both all about the edge of civilization and those that venture there. These settings aren't built for a specific story, but to offer seeds instead.
Silver (16/31 prompts)
Camp Chill (no burnout)



Wherever I May Roam, which I tend to call Wanderers instead, is a setting where monsters roam beyond civilization's reach. Called Beasts, these animals are fought by various kinds of adventurers.   Wanderers is all about how people deal with threats when they're living on the edge of civilization, and the challenges in dealing with all different forms of monsters. Already featured in my Settlement on the Edge and Tavern entries, this setting is my attempt at a setting that heavily features Adventurers for hire, though with very limited if any magic.


Stormfarers is a soft scifi setting that is all about the stars. Hyperspace acts like a sea in many ways, which brings the whole sailing vibe to an interstellar environment. Humanity is spreading far and wide, and like in many scifi settings, at the edge of their reach the dark stuff happens.   Imagine a spaceship that actually has to dance between asteroids. Space battles that are more like dogfights rather than long-distance bombardments. Space pirates with actual culture and civilization. Those aspects are what I want to explore in Stormfarers.



With both settings all about the edges of civilization and what dwells there, there's plenty of expanses to go around. Large lakes, massive plains filled with Beasts, dangerous forests stretching as far as the eye can see. But also the Hypersea itself, Dark Matter mining fields, as well as large planetary bases designed to keep out intruders and survive solar flares.


No matter whether you're a town next to Beast Lands, or a newly pioneered planet run by a company aiming to make a profit, your leaders are what either keeps you standing or causes your demise. But there's also the central civilizations that still influence those far away, as well as the raiders and pirates that make a living preying on people.


What lies past those Beast Lands? Are there other Folks out there, or great treasures to be gained? How does one best take out this newly discovered Beast? This new planet, what can be mined there, what lives there? What secrets do the Via Solaris and other parts of the Hypersea hold? And how far can we push these Hyperdrives?


It's not just space pirates and raiders that prey on people. Governments, companies, leaders, ready to exploit the people and kill to make a profit. There's malicious Beasts that enjoy the thrill of massacre. But worst of all there's the scary vastness of space, an unrelenting storm battering your ship while the Hypersea is threatening to collapse underneath you...

Inspiration (WIP)


Monster Hunter, Rune Factory, Tomb Raider


Planets for Sale, Witches of Karres, Infinite Space


Some inspirational quotes for the themes of Discovery, Leadership, and most importantly Monstrous...
May you find what you are looking for.
— Chinese curse
You must answer the devil in his own language.
— Indian proverb
We're all stories in the end.
— The Doctor, Doctor Who
There is nothing like the thrill of walking through the jungle looking for a tiger and knowing they could be watching you already.
— Ashlan Gorse Cousteau.
When temptation knocks, imagination usually answers.
— Dan Bennett
The old world is dying, and the new world struggles to be born: now is the time of monsters.
— Antonio Gramsci
We're all mad here.
— Cheshire Cat, Alice in Wonderland
What we fight against defines us as clearly as all we embrace.
— English Proverb
One may smile and smile and be a villain.
— William Shakespeare, Hamlet
No beast so fierce but knows some touch of pity, but I know none, therefore am no beast.
— William Shakespeare, Richard III


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