Arakeen Settlement in Meaghana | World Anvil
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Arakeen

The Kingdom of Arakeen has spent much of the time since the Great War completely reinventing their entire way of life. The end of the second age was not kind to the people of Arakeen with much of their land lost to the Aktannan revival, and their ancestral faith in Omadon revealed to be false with the Omadonian’s betrayal.
  In the modern day, Arakeen is a country beset by enemies. To the north are the Tribes of Aktannia who still seek the destruction of all of the Arakeenian blood lines, and to the south is the lands of Darkport where the church of Omadon has reestablished itself and seeks to bring Arakeen back under the control of the god of strife. And to the east the forces of Rai’jen seek to keep the expansion of Arakeen limited within the Sea of Shards.
  Arakeen is a land in recovery. The betrayal of the people by the Church of Omadon, and the loss of much of their former land to the Aktannan has had a great impact on the people of Arakeen. This combined with their actions in the Great War has allowed the Arakeenian people to rebuild their faith in themselves and a sense of national pride. The Sovereign is attempting to rebuild the country physically, and to do so is having to spread his power to a newly emerging class structure, in which adventurers and those who are strong enough to protect the new villages have become nobles that support the Sovereign.

Demographics

Humans comprise the majority of Arakeen's population. The remainder of the country consists of a short burrowing humanoid race called Arakeenian Halflings, and the few remaining civilized Minotaur on Lerias.

Government

The Sovereign's rule is absolute in Arakeen. He is supported by his armies and a nobility of powerful adventuring groups called Vassal Orders.

Industry & Trade

Since the ending of the Great War, Trade: The ArakeenianÊs powerful ships have allowed them to become a naval power and much of their wealth comes from trading and raiding other powers within the Sea of Shards. This sea presence may prove to be the primary means for Arakeen to regain its former prominence.

Guilds and Factions

The primary factions of Arakeen are the Vassal Orders and the Church of Viridian. These forces support the Sovereign and keep the country safe from the numerous enemies surrounding them.

Geography

The current land of Arakeen is a small fraction of what it was in days gone by. With the loss of the Northern Volcanic plains that have been reclaimed by the Aktannan, most of its population has focused around the eastern coast, making their living from the Sea of Shards. The inland villages are sparse and not particularly fertile, making things difficult for the Arakeenian Refugees to rebuild their society there. Many of the Southern hill lands are home to Minotaur tribes that were driven from their ancestral homes by the demonic energies released by the Blackgate, which provides another difficulty for the reemerging Arakeenian people.
  The climate of Arakeen is rather harsh, but it breeds a strong people. The area is rather dry and arid. The spring brings enough rain to support the farmlands but little more

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