Senior Field Agent Kevin Lewis Character in Mayhem-Earth | World Anvil
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Senior Field Agent Kevin Lewis

Senior Field Agent Kevin Lews

Tall, physically imposing. Previously, his dark hair was in a short spiked cut. Since the Secret West Coast Apocalypse, he has it shaved. He also now sports a scar along his right eye. Typically wears a black business suit.
Current Location
Year of Birth
1982 AD 41 Years old
Birthplace
Highwind City, Michigan
Children
Current Residence
Riverside City
Gender
Male
Eyes
Blue eyes
Hair
Buzz cut black hair
Height
6'0"
Weight
182 lbs
Aligned Organization

Persuasion


Name
Persuasion
Base_ability
PRE
Skill_type
Interaction
Description
You’re skilled in dealing with people, from etiquette and social graces to a way with words and public speaking, all of which helps to get your point across, make a good impression, negotiate, and generally win people over to your way of seeing things.   In negotiations, all participants roll Persuasion checks to see who gains the advantage. Opposed checks also resolve cases where two advocates plead opposing cases before a third party.   Non-player characters each have an initial attitude towards you or your cause. The GM chooses the character’s initial attitude based on circumstances. Most of the time, people are favorable or indifferent toward heroes, but a specific circumstance or complication may call for a different attitude.   You can improve others’ attitudes with a DC 15 Persuasion check. Success improves the subject’s attitude by one step, while every two additional degrees of success improve it by another step (so two steps at three degrees, three steps at five degrees, and so forth). Failure means no change, and more than a degree of failure worsens the subject’s attitude by one step! In the case of a hostile subject, they may outright attack or otherwise interfere with you if their attitude worsens.

Attitudes

  • HostileWill take risks to attack or interfere with you.
  • UnfavorableWill insult, mislead, or otherwise cause you trouble.
  • IndifferentActs as socially expected towards you.
  • FavorableWill chat, advise, and offer limited help.
  • HelpfulWill take risks to help or protect you.
  Persuading someone is at least a standard action, usually quite a bit longer. The GM decides if you can persuade at all once a conflict has broken out! Even if the initial check succeeds, the other character can only be persuaded so far; you can try again in the same scene, but you check against the subject’s initial attitude, and may end up worsening it rather than improving it!   If a Persuasion check fails, trying again is futile; the subject is too set against your arguments. At the GM’s discretion, you can try again when the situation changes in some way: you find a new approach to your argument, new evidence appears, and so forth. The GM may consider you at a disadvantage in further negotiations, imposing a circumstance penalty as well.
Adapted_from
d20HeroSRD- Skills http://www.d20herosrd.com/4-skills/
Tags
Persuasion,Skill
IsShared
1