Technomancer Abilities in Mars | World Anvil
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Technomancer Abilities

The Technomancer Abilities are skills innately available to Technomancers who have honed and perfected their electrical control through practice and persistence. Learning to master the flow of their electrical powers allows them to use specialised attacks against foes usually with considerable results (Particularly against those with Cybernetic enhancements).   Each level of training as a Technomancer grants them 1 Technomancy point to be distributed amongst a number of different abilities depending on what the Mancer intends to achieve with their powers.   All Mancers begin with the base Mancy ability 'Stunning Palm', and overtime will discover a number of abilities across the Technomancy-skill-tree   Base Ability: Stunning Palm - Stuns a creature you touch for one turn, and prevents them from acting until the end of their next turn. Target is dropped prone from the strike.   Stunning Slam (lvl 2 palm) - Strikes the ground allowing electricity to travel up 10 feet in any direction, stunning up to two enemies. Targets are dropped prone from the strike.   Stunning Pulse (lvl 3 Palm) - A wave of electricity pulses out from your body stunning everyone within 10 a foot radius of your position. Targets are dropped from the strike.   Base Ability: Electrify Armour or Weapon - Choose either your armour or your weapon to maintain an electrified state for 1 minute. Anything that comes in contact with your electrified equipment receives a D6 of lighting damage.   Base Ability: Electrical shell - Can create an electrical shield as a reaction to an enemy's attack. Adds +5 to your AC until the end of the attack.   Base Ability: Increase Charges - Allow the use of 1 more additional charge/ ability use per battle.   Increase Charges (lvl 2) - Allow the use of 2 more additional charges/ ability uses per battle   Complete Discharge (lvl 3 increase) - Can use the discharge ability without the negative repercussions of losing health and consciousness. Damages an area of 10 feet and costs three charges to use. Can only be used Once per long rest.

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