Science - Talent Technology / Science in Mars | World Anvil
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Science - Talent

The science 'Talent' gives soldiers access to a database of general scientific knowledge. As their proficiency in this area increases, so does their ability to interpret, demystify or solve any areas pertaining to science, health, medicines or toxins.   Level 1: Soldiers learn the 'Health Jab' skill. This allows them to use a syringe of Bio-ether on themselves or others. The syringe recovers 1D10 + Con modifier of the person the syringe is being used on. The health jab recharges every hour. Can use a D6 inspiration on relevant checks.   Level 2: Health Jab increased to a D12 + Con modifier, and on top of the hourly recharge Soldiers can trade 1x hit dice to recharge a used health jab as a bonus action. Can use a D8 inspiration on relevant checks.   Level 3: Health Jab now has the ability to recover poison or disease. Health Jab also gives immunity to poison and disease for 10 minutes. Can use a D10 inspiration on relevant checks.

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