Oath of Thór in Mannaheim | World Anvil
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Oath of Thór

Alle who swear the Oath of Thór, God of Thunder carry with them their God's Thunderous Might. As they walk the sacred path of the warrior, they seek out only the strongest of foes and challenges; ones they are not sure they can best. They show no mercy to the enemies of their allies and their god, especially the Jötunar. Alle within Thor's Cult are always treated as its high priests, and Alle devoted to Thor can be found in the court of almost every Astari Jarl or King.

Changes in Features

Divine Smite and Improved Divine Smite. You may choose to inflict lightning damage rather than radiant damage with Divine Smite and Improved Divine Smite.

Oath's Spells:

You gain oath spells at the Levels listed below.
  3rd: Veil of the Thunder God, Command
5th: Spiritual Weapon, Shocking Grasp
9th: Fear, Call Lightning
13th: Dominate Beast, Stoneskin
17th: Dominate Person, Storm Sphere

Channel Divinity

Starting at 3rd level, you gain the following two Channel Divinity options:   Thunderous Presence. You can use your Channel Divinity to exude a terrifying presence. As an action, you force each creature of your choice that you can see within 30 feet of you to make a Wisdom saving throw. On a failed save, a creature becomes frightened of you for 1 minute. The frightened creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success.   Guided Strike. You can use your Channel Divinity to strike with supernatural accuracy. When you make an attack roll, you can use your Channel Divinity to gain a +10 bonus to the roll. You make this choice after you see the roll, but before the DM says whether the attack hits or misses.

Aura of Challenge

Starting at 7th level, the will of Thor starts to grow within you and your enemies feel it. Any hostile creature within 10 ft. of you must make a Charisma saving throw, or make their attacks with Disadvantage against any other creature but you.   At 18th level, the range of this aura increases to 30 ft.

Thunderous Rebuke

Starting at 15th level, those who dare to strike you are physically punished for their audacity. Whenever a creature hits you with an attack, that creature takes thunder damage equal to your Charisma modifier (minimum of 1) if you’re not incapacitated.

Thor's Wrath

Starting at 20th level, as an action, you can call forth the will of Thor and invoke his might as your own. The skies above you darken with clouds and the rumblings of thunder, and your eyes glow blue with sparks of lightning. For 1 minute, you gain the following benefits:   ● You become immune to Lightning and Thunder Damage and have Resistance to Piercing, Bludgeoning, and Slashing Damage.   ● You can use Thunderous Presence and Guided Strike features without expending your Channel Divinity.   ● By using your reaction, you can strike a creature that is within 30 ft. of you with lightning. The creature must succeed on a Dexterity saving throw or it takes 1d10 Lightning Damage plus 1d10 Thunder Damage; half as much on a successful one. On a save that fails by 5 points or more, the creature is also blinded or deafened for 30 seconds. The creature must also make a Strength saving throw or it is knocked prone.   Once you use this feature, you can't use it again until you finish a long rest.

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