Mansion
A mansion four hours north of Durmouth. Townsfolk largely ignore it, and advise others to do the same. Bad things happen to those who go there, but whatever haunts it does not seep into the village.
Architecture
The mansion is well made, and obviously once beautiful. It is mostly two stories, although sections of it are only one. It has a wrought iron gate with a "D" incorporated into the design. The architectural style of the mansion does not match Durmouth.
Defenses
A ten foot wall with a wrought iron gate surrounds the mansion on a hill.
History
A few years ago, an elf, a gnome, and a half-orc came to the city guard of Durmouth saying they lost their belongings in the mansion and wanted help in retrieving them. They were told that they went in at their own risk, and the guard would not risk their people on a fools errand.
In the past, adventurers have claimed to have cleared the mansion of monsters, however, when people returned later they reported that it was still haunted.
There are rumors that, in an attempt to cleanse the mansion once and for all, it was burned to the ground. However, it is clearly still standing.
In the past, adventurers have claimed to have cleared the mansion of monsters, however, when people returned later they reported that it was still haunted.
There are rumors that, in an attempt to cleanse the mansion once and for all, it was burned to the ground. However, it is clearly still standing.
I'm making this map public so people can reread descriptions (the book symbols on the map) - if there are buttons that say "unexplored", clicking on them will reveal info you don't know.
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