New Derth Settlement in Malpos | World Anvil

New Derth

This metropolis serves as a grand finale to civilization in the region. Home to Uberguilds, museums, an arcane university, a major military presence, and more individuals than the next two large cities combined. New Derth is dominated by Deep Cavern Dwarves. The next dominant race is a small neighborhood of Gnomes. Many other kinds of folk find their way to the metropolis but not enough to dent the demographics.   The Uberguilds of New Derth serve as its political structures. All official shops and services of the metropolis are affiliated with one of the Uberguilds. The service location's signage or portal must be marked with the Uberguild's symbol. This requirement facilitates management and civil commendation and reporting.

Government

The Uberguilds of New Derth serve as its political structures. All official shops and services of the metropolis are affiliated with one of the Uberguilds. The service location's signage or portal must be marked with the Uberguild's symbol. This requirement facilitates management and civil commendation and reporting.   Acquisitions & Mercantile: This uberguild concerns itself with the bulk economy of New Derth. All imports and exports are tracked through Acquisitions & Mercantile. Additionally, this Uberguild has a plethora of guilds within it concerning all of the possible trades of the city. Cobblers, Weavers, Innkeepers, Breweries, and all other manner of guilds help facilitate standards and expectations of the crafts.     Martial Company: The military is grouped together with an array of private armorers and weapon smiths to make up the Martial Company. While there are Acquisitions & Mercantile guilds for armorers and weapon smiths, those that are under the Martial Company do not sell to the public. They only produce for the Martial Company and are provided income independent of production needs.     Domestic Conclave: This uberguild manages the common society. Managing neighborhoods, requests of civil work, and minor household occupations fall under the Domestic Conclave. While enterprises like large hotels or producing products on the citywide scale must go through the Acquisitions & Mercantile, the Domestic Conclave is suited for a small bed-and-breakfast or basic weaving sold to neighbors.     Thelbissian Parish: The variety of faiths and religious orders all report in to a single political entity called the Thelbissian Parish. Due to the differences in beliefs, this is the least strict of the uberguilds. Not all faiths and temples exist in the city. However, once a new order is established in the city, the Thelbissian Parish relies on the structure and dogma of the orders to help maintain order rather than oversight.     Institute of Lore & Erudition: This uberguild is responsible for the education, archiving, and magical innovation of the city. The Lore Keepers of the Hall of Memory serve as librarians and museum historians. The Meldcrafters of the arcane institute Runecolj produce enchanted items for the city.

Infrastructure

Mains, Streets, and Avenues The interior of both Devingmont and Amalmont are layered with streets. A Main Thoroughfare (Main) passes longitudinally through the center of each layer. It is this road that lets out onto the Echoed Egress and the Adjunction of the appropriate layers. Other streets run parallel to the Main Thoroughfare. Perpedicular to these streets are avenues that connect them to each other as well as to the Rumble Pass and the Choked Channel outside if you are in the Ashbed, Lower Devingmont, or Cauldron Bank. Not all of the Main Thoroughfares are directly continuous. At major junctions, Plazas have been set up that serve as a multilayer town square. Two to Four layers are open in a hollow cube within the mountain with the upper layers forming overlapped balconies looking out overhead.   Quicksteps and Long Hauls   Staircases connect the different layers of the city but are usually only used when goin up one, possibly two, levels. Most natives utilize the elevator systems of New Derth.   Quicksteps connect the multiple layers of exposed city in the Plazas as well as occassionally outside in Charburrow and the Umbral Ridge.   Longhauls pass through the solid rock of the mountains to connect the major Mains with the peak districts. Most Longhauls are in the center of plazas and have their infrastructure heavily decorated. There are some Longhauls that are entirely encased in stone except for the stops but these are reserved for uberguild officials.     Water and Light   Fontways: Like all civilizations, New Derth lives and dies by its source of water. The underworks provides a series of wells to tap into groundwater but that is not the city's only source. The outer crust of both mountains is covered in funneled basins to gather precipitation that then gathers into the Fontways. The fontways are an integrated duct system through the inner boroughs that open up into dispersed fountains and wells for public use.   Luminars: Similar to the exterior basins, the mountains are also dotted with convex glass domes that catch sunlight before being reflected and refracted through the city. The beams of hidden light are shot to the plazas where mounted domes of glass refract the light to maintain a general luminosity during the day. The plazas are brightly lit on sunny days but it does dim with overcast or rainy weather.

Districts

The metropolis of New Derth is built through three mountain peaks and the cliff faces north and south of these peaks. The western peak is it's own mountain known as Devingmont. The middle and eastern peaks grow from a second mountain called Amalmont. The development of the region and terraforming of the valleys north and south into their own major roads have resulted in a lower connection of Amalmont and Devingmont dubbed The Ashbed. The Ashbed surrounds the lower foundaries and smelteries of the city and those that live there are among the most impoverished of the city.   Devingmont: This mountain is separated into four core stacked regions overtop the Ashbed. From bottom up there is Lower-, Mid-, and Upper-Devingmont topped off with Parish Peak. The central three regions of Devingmont have most of the Domestic Conclave infrastructure despite minor offices scattered through Amalmont.   Parish Peak: Topping Devingmont, Parish Peak contains the center of the Thelbissian Parish in a pantheistic temple called the Gallery Gloria.   Amalmont: The bulk of Amalmont houses many minor districts and neighborhoods before it splits into the central peak High Burrow and the eastern peak The Casement. Directly beneath High Burrow is Borcont that serves as a bourgeoisie neighborhood. Directly beaneath The Casement is Schildcont that acts as a neighborhood for housing the bulk of the Military Company's homes and families. Mescont extends the entirety of Amalmont as a middleclass region. Finally, Cauldron Bank acts as a buffer between the rest of Amalmont and The Ashbed   High Burrow: The rich neighborhood of the city, High Burrow is home to The Institute of Lore and Erudition. High Burrow is tallest peak of the city.   The Casement: Home to the Martial Company, the Casement also serves as the city's headquarters for law, courts, and prisons.   The Echoed Egress: An open square between Devingmont and Amalmont, the largest central roads going through the mounts meet between the two mountains. A set of stairs rise from both the the Choked Channel and Rumble Pass. These stairs are known as Tilbin's Flight.   Choked Channel: The valley road between the mounts and Charburrow, the Choked Channel also house many of the vents and chimneys of the foundaries and smelteries.   Rumble Pass: The valley road between the mounts and Umbral Ridge. It is named for the noise of travel through it as the bulk of imports and exports come down this way as well as almost all visitors naturally drawn by spectacle and avoiding the discomfort of the Choked Channel.   Umbral Ridge: The northern end of the city built on a south-facing mountain range. This district gains its name from the resting gloom that never seems leave the ridge due to the sun passing further to the north. The Umbral Ridge serves as an upper-middleclass suburban district connected to Borcont by the Solidarity Bridge.   Charburrow: The southern end of the city built on a north-facing mountain range. This district gains its name from the relative heat associated with this district. While New Derth's climate isn't arid, the combination of sunlight and the heat coming from the lower city creates an arid niche of the city. Charburrow serves as a lower-middleclass suburban area. Charburrow's western end is connected to Mid-Devingmont by the bridge Rising Hope. The eastern end is connected to Mescont by the Union Way Bridge

Guilds and Factions

The Copper Crooks The city guard has earned it's name from the primary tool at their disposal.  The guards use a short, copper baton with a inverting bend at the end of it for societal conflicts.  Most Copper Crooks keep at least two of these batons on them at a time, usually on on their belt and the other in hand or hooked over their shoulder.  In addition to self defense, the guards utilize these batons as manacles, bending the bar tightly around a criminals wrists.  They also keep a thick, 6-8 inch copper wire that can be used in a similar manner to thumb cuffs if a small number of Copper Crooks have to deal with a larger bunch of antisocial behaviour.   While the primary means of naming comes from their tool, Copper Crook also caries the undertone of how easy these guards can be to bribe.  While it does not dominate the profession, a small percentage of corrupt members is still a lot of dwarves when blown up to the proportion of a metropolis.

Tourism

Lightbearers:  For most tourists, their first night in New Derth is accompanied by a Lightbearer.  These workers' sole job is to assist pedestrians as guides and, more importantly, provide lantern light.  While the dominating folk of the city fair decently in the dark, having a beacon of light available in the night helps to ward away criminals seeking to pull unsuspecting travelers into dark alleys.  Lightbearers who can identify newcomers to the city are the once who make the most money.  Others give up on the highly competitive tourist market and establish themselves in domestic areas and lean heavier into the escort service.

Maps

  • New Derth Boroughs Relational
Type
Metropolis
Inhabitant Demonym
Clinkers is a pejorative term for residents of the Ashbed

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