Races by native homeland
The Frozen Wasteland -
Is home to many creatures hardened by the frost. The slightly kinder southern regions are home to:- Dragonlings, an adaptable race of winged humanoids. They lack the breath weapon of their cousin, the Dragonborn but gain the fearsome wings and tail of a true dragon. They are often rather harsh and cold due to the climate of the area, and most lean towards a lawful alignment. Unlike Dragonborn, they are usually somewhat solitary, and don't usually form tribes unless to live in a town.
- Dragonborn, a tough race of hard scaled draconic humanoids. Arctic Dragonborn are the most common here, white and silver to most. They tend to lean towards lawful alignments as well, but are much more prone to grouping up and living in clans.
- Arctic Srirlings, a more intelligent version of the Srir, are rather small foxlike creatures with small furry ears and huge pure black eyes. Their soft white fur allows them protection from the cold, while their fast, skittish nature allows them protection from predators. They are viewed as mostly harmless by those around them, and are remarkably common in the southern mountains.
- White Hares, a small race of the arctic rabbits that scurry around the continent. With their huge feet and long ears, they are prime for surviving in the wilds. While most prefer to walk bipedally, they can easily disguise themselves as nothing more than regular rabbits if need be.
- Ice Orcs, a strong race of cold hardened creatures. They average a whopping nine feet tall and weigh hundreds of pounds, and are usually incredibly muscular. They are typically fearsome hunters but caring friends. They usually have very tough, light gray skin and huge fists optimized to do a lot of damage.
- Ice Golems, an odd race that recently sprung up. They are magically created beasts of ice and snow, in a large golem shape. They are sturdy, and oddly enough the ice never melts. They are mostly incapable of speech, and are really only hunters.
The Fortune Lands -
The races here are generally either small or tiny, as the homes on the flowers are typically quite small. Larger races are found here, but it is not nearly as common.- Fairies, a race that is famous for their delicate butterfly like wings and small frames. They typically get between 6in and 4ft tall depending on the subspecies. They are a small, incredibly humanoid race with large, ornately colored wings. They love art and beauty, and typically are very fond of fruits.
- Rodentfolk, a race of tiny folk who take after rodents. They range from the rather large squirrels with their long tail and epic climbing skill to the tiny adaptable mice with their incredible stealth.
- Gnomes, small jolly folk who tend to be great at cooking. They are very curious folk, tending to be very good craftsmen. They are also immensely fond of art.
- Halflings, small kindhearted folk who are hard workers and intelligent learners. They are humanoids, standing at only a 3ft tall.
- Catkin, a miniature race of small catlike creatures. They stand at around 2.5ft tall and come in a wide variety of colors. They are typically quite odd in mindset, but interestingly have little problem coexisting with Rodentfolk.
- Giantkin, smaller relatives of the giants that live throughout the ground. Depending on their upbringing they are usually revered due to their relations to the Giants. They are humanoid with colorful skin, and even small ones stand at over 10ft tall. Accommodations are made for their size.
Forest of Grien -
- Humans, a widely known race of incredibly adaptable creatures. They can live in just about any climate in this world, but they are most common in Grien and Ocharial. They are furless except for their heads, and typically are highly intelligent, problem solving creatures.
- Forest Srirlings, small ginger and brown creatures with slightly larger ears, shorter fur, and smaller paws than their arctic counterparts. They still have the huge pure black eyes signature to their race. They are small and crafty, building complex and intricate objects
- Leonin, huge lionlike creatures that radiate power. They are strong and sturdy, living in packs. They tend to be epic apex hunters, with the lions' powerful pack hunting pack structure only strengthened by their new intelligence. They also largely enjoy reading, and have some very impressive libraries.
- Satyrs, cheerful musical folk. They are humanoids with the two lower legs of another creature like a goat, horns sticking out of their hair, and pointed ears that edge. They tend to be pacifistic and tend to lean towards good alignments.
- Rodentfolk, typically of the squirrel and rat variety. They tend to live among the trees in Grien.
- Canefolk, a race of canines. They are evolved from creatures like coyo, hygrones, and wolves. Their former pack structure has evolved into healthy societies that center around protecting the weak. They mix well with others and are fiercely loyal to those they call friends.
Ocharial -
There are two major sections of this continent. There is the ground and the plains. Creatures in the plains tend to be rather mellow and moderately adjusted to the cold, as it gets freezing in the winter. The tree is a huge city made up of a mile tall tree and the many, many citizens who live there. The following races call the plains home:- Centaurs, a nomadic race of horse people who value freedom. These are humanoids with the lower body of a horse and the torso of a human. They value freedom and love to run, being much faster than your average humanoid.
- Humans, nomads who have adapted to wear the pelts of creatures they kill to keep warm. They are very adaptable and are usually quite compassionate, integrating well into any society they decide to become a part of.
- Rodentfolk, of the ferret and stoat variety. They are clever little burrowers who make fancy little cities below the plains, as well as integrate into other societies. They are very dexterous and quick, as well as skilled tunnelers.
- Monkeylings, a race that varies from huge apes to tiny marmosets. They are essentially Humans that did not evolve that far. They are still immensely intelligent and have prehensile tails that allow them to safely live in the tree.
- Jumpers, a variant of rodentfolk with long flaps of skin under their arms that allow them to glide. They are quite tiny and love to hop around and glide between the branches.
- Tree kangaroos, a very large race of jumping marsupials who leap through the trees. While they don't retain the pouches they evolved with, their young still clutches on their fur. They are usually 8ft in length, classified as large.
Desert Of Souls
This is a massive desert area, with a huge sandy mass of land with a huge oceanlike lake within it and multiple huge towns. The creatures there are toughened by the heat and the sand, often evolving features accordingly. These creatures include- Sand Dragonlings, draconic humanoids with scales that deflect the rays of the sun. They have sandy yellow colored wings and long spiked tails. They tend to be solitary, but do come together when it is beneficial to them. They tend to lean towards lawful alignments, and are generally quite friendly
- Desert Srirlings, like their arctic variants, are foxlike creatures of stealth and survival. They tend to live in large groups and travel throughout the desert. They are generally incredibly fast and remarkably friendly. Their soft fur protects them from the heat of day and the cold of night, while their huge ears cool them down.
- Lizardfolk, reptilian creatures who stalk the night. Mostly nocturnal, these cold reptilian creatures hunt using the cover of night. They are powerful and cold, with a strange alien mindset. They range in size from around 3ft to 8ft tall.
- Humans, dark skinned hairless creatures with the ability to sweat. These traits allow them to live in the scorching heat of the desert. They are compassionate and live in huge groups, and are usually those who create towns while others move in.
Eshaque
A mechanical, colonized continent of stone desert. This is the most societal continent of all of them, with huge towns and cities scattered frequently across it. Strangely enough, it has little variety in its citizens, and really only extremely humanoid creatures are actually found there, such as- Agents, ancient beings alien to this planet. With elvish features and odd tattoo like lines spread across their bodies, they certainly look the part. They tend to have an odd mindset brought about by their long lifespans, and they don't really view death as an immediate threat like others do.
- Dwarves, a race of small but sturdy humanoids. While they don't have too many consistent features, one is that they never really get taller than 5ft. They tend to be bearded, and are usually quite optimistic.
- Gnomes, a happy go lucky race who always look on the bright side. Tiny creatures brimming with optimism are usually able to overlook the darkness of their situation and find a silver lining.
- Warforged, robotic machines imbues with a semblance of sentience. Most are unquestioningly loyal to whatever or whoever they were made for, but those who are not are banished. They range from completely humanoid to machines with no semblance of humanity.
Dreanesia
A swampy continent just about covered in water, this place is home almost exclusively to semi aquatic races that can make due with the watery environment. Such races include- Frogfolk, confident slimy folk with eyes of a hawk. These people stand completely bipedally, without even the option to switch, with huge eyes and webbed feet. They make excellent swimmers and can hold their breath for up to an hour. They tend to be confident and social.
- Merfolk, fishlike humanoids with the lower half of a fish, fins, webbed hands and sharp teeth. Their fish half is usually smooth without scales, and smooth to the touch. They have the ability to shift their tails into two limbs with gray, smooth skin.
- Lizardfolk, bipedal creatures with cold blood and alien mindset. They have hard scales and large claws. They tend to be greenish in color and tend to completely lack empathy, viewing others as squishy weaklings.
- Swamp hags, intelligent humanoids with incredibly off features. They have, interestingly, the ability to walk on the surface of the water, a useful adaptation. They have large yellow eyes, dark gray wrinkled skin, and greenish hair. They are usually between 6-7ft tall.
Andria
An odd and magical land with a mild permanent wild magic zone and high magic zone. This has made the evolution of this area extremely odd, leading to some of the most abnormal races in this world. Due to the large amount, these races will be in categories rather than specific. These include- Genasi and other elemental folk, creatures of many elements, such as lightning, earth, crystal, water, etc. They are usually moderately humanoid.
- Sprites of many varieties, ranging from small pixie-like beings to incredibly plant like beings, usually in shades of pink and orange
- Many animal folks of many varieties, typically being moderately odd hybrid looking creatures. They stand bipedally and their mental traits bear semblance to the creature they originated from. These include the tirnkin, Andrian srirling, antera, etc.
- Plant races, a subcategory of race with an incredibly plantlike appearance who tend to be green in color and stand much taller than your average races, averaging 7-9ft tall. Forest golems, a variant, stand at a huge 11-15ft tall.
- Moonfolk, a highly intelligent race that glows in moonlight. Their huge ears and high intelligence seem to correlate. They hover above the ground and stand at 8 feet tall, classified as large.
- Andrian rodentfolk, very odd looking rodents who are generally much larger than others. They are odd in color and shape, and usually around 3ft tall.
- Humans, living here due to the odd environment. Humans who were born here or lived here for more than 10 years tend to find their skin shifting in color towards many odd rainbow colors.
Pelidore
A nonmagical continent stricken with a permanent dead magic zone, cursed to never see magic. It is a plains continent, with long grass and shaded trees growing across it. It's sandy beaches are widely renowned. It is relatively moderate in temperature there.- Centaurs, the zebra variant. Wild creatures with the torso of the man and the lower body of a zebra. They love their freedom and prefer to live in nomadic villages.
- Humans, creatures that make advanced civilizations within this place. They often make these homes out of wood and clay, with woven grass roofs/
- Leonin and Tabaxi, catlike creatures who travel in moderate solitude. Leonin are much bigger and more powerful, while tabaxi are lithe and nimble. They do come into towns, and many do end up settling down.
- Antera, large deerlike creatures that stand bipedally and run at incredible speeds. They are often found in huge travelling towns and are incredibly loyal to those they call friends.
Congratulations, you made it to the end! Thanks for reading this ridiculously long thing!
Keep in mind, this is just a guideline and may change in time. As well as this, intelligent creatures do travel, so while this is a guideline, it is not a ruleset.
Not all of these races have articles or stats yet, so keep an eye out for those. This is a long one, bear with it.
Comments