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Labyrinth Delver

If all you seek is glory and adventure, don't join our ranks. If you're desperately hungry for coin or power, you're better off finding work among the artisans and courts of this world. No, I'm afraid to join our ranks you'll need something...more. You're going to have to want the lot.
- Delver Viscount Azeoraik
Delvers strive for discovery and adventure. They seek lost places and hidden wonders. As with other Labyrinthian Professions, accepting this skill set provides both boons and banes. For the delver, this is themed for discovery.

Career

Qualifications

  • As with other Labyrinthian Professions , any traveler may be able to gain these skills simply by exploring The Labyrinth.  However, those guilds that specialize in these professions, jealously guard their secrets. 

Career Progression

Title Advancement Boon Bane
Delver Discover 3 hidden rooms, uncommon items, or secrets The ability to sense 1 hidden room or item within the current room:
  • d100 (10% Success, 90% Failure)
  • Once per 2x Long Rests
d100 role failure leads to monster encounter or future encounter's difficulty
Delver Baron Discover 5 hidden rooms, uncommon items, or secrets The ability to sense 1 hidden room or item within the current room:
  • d100 (15% Success, 85% Failure)
  • Once per 1x Long Rest
d100 role failure leads to monster encounter or future encounter's difficulty
Delver Viscount Discover 15 hidden rooms, uncommon items, or secrets The ability to sense 1 hidden room or item within the current room:
  • d100 (20% Success, 80% Failure)
  • Once per 1x Long Rests
d100 role failure leads to monster encounter or future encounter's difficulty
Delver Lord Discover 30 hidden rooms, uncommon items, or secrets The ability to sense 2 hidden rooms or items within the current room and adjacent rooms:
  • d100 (30% Success, 70% Failure)
  • Once per 1x Long Rests
d100 role failure leads to monster encounter or future encounter's difficulty
Delver Duke Discover 50 hidden rooms, uncommon items, or secrets The ability to sense 3 hidden rooms or items within the current room and adjacent rooms:
  • d100 (50% Success, 50% Failure)
  • Once per 1x Long Rests
d100 role failure leads to monster encounter or future encounter's difficulty
Type
Arcane

Cover image: Dungeon Passage by Alyn Spiller

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