Wight Species in Londolon | World Anvil

Wight


 

Wight, CR 3

Medium undead, neutral evil
Class Warrior 5,
Armor Class 14 (studded leather)
Hit Points 45 6d8+18 )
Spell Points
Speed 30ft

STR

15
+2

DEX

15
+2

CON

17
+3

INT

10
+0

WIS

13
+1

CHA

15
+2

Proficiency Bonus 2
Skills Perception 1d20+3 , Stealth 1d20+4
Damage Resistances necrotic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses Darkvision 60 ft., Passive Perception 11
Languages the languages it knew in life

Special Abilites

Sunlight Sensitivity. While in sunlight, the wight has Disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack. The wight makes two longsword attacks or two longbow attacks. It can use its Life Drain in place of one longsword attack.   Life Drain. Melee Attack: 1d20+4 to hit, reach 5 ft., one target. Hit: 5 ( 1d6+2 ) Necrotic Damage. The target must succeed on a DC 13 Constitution Saving Throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target is the recipient of a Greater Restoration spell or similar magic. The target dies if this effect reduces its hit point maximum to 0.   A Humanoid slain by this attack rises 24 hours later as a zombie under the wight's control, unless the body is destroyed. The wight can have no more than twelve zombies under its control at one time.   Longsword. Melee Attack: 1d20+4 to hit, reach 5 ft., one target. Hit: 6 (SlashingDamageor7([roll:1d10+2"> 1d8+2)SlashingDamageor7([roll:1d10+2 ) Slashing Damage if used with two hands.   Longbow. Ranged Attack: 1d20+4 to hit, range 150 ft./600 ft., one target. Hit: 5 ( 1d8 ) Piercing Damage.

Legendary Actions

The wight can take 3 epic actions, choosing from the options below. Only one epic action option can be used at a time and only at the end of another creature's Turn. The wight regains spent epic actions at the start of its turn.   Longsword or Longbow. The wight makes one attack with its longsword or longbow.   Ferocious Attack (Costs 2 Actions). The wight moves up to its speed and makes two longsword attacks.   Life Drain (Costs 2 Actions). The wight makes one life drain attack.  



 
 

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