Sleep

Sleep

1st-rank - Wizard Spell: Enchantment

Casting Time: 1 action
Range: 90 feet
Duration: 1 minute
Components: V, S, M
Materials: a pinch of fine sand, rose petals, or a cricket
Auditory Sensory Effects: None
Visual Sensory Effects: Tiny
Olfactory Sensory Effects: None
Casting Perception Mod +4
Effect Perception Mod +2

This spell sends creatures into a magical slumber. Roll 5d8 ; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring Unconscious creatures).   Starting with the creature that has the lowest current hit points, each creature affected by this spell falls Unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature's hit points from the total before moving on to the creature with the next lowest hit points. A creature's hit points must be equal to or less than the remaining total for that creature to be affected.   During casting, the subjects' eyes are momentarily filled with a pinkish mist. Observers will not notice this effect unless closely watching the eyes.   Undead and creatures immune to being Charmed aren't affected by this spell.

At higher ranks: When you cast this spell as a spell of 2nd rank or higher, roll an additional 2d8 for each rank above 1st.


 

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