Reef Shark


 

Reef Shark, CR 1/2

Medium beast, unaligned
Armor Class 12
Hit Points 22 4d8+4 )
Spell Points
Speed Swim: 40ft

STR

15
+2

DEX

13
+1

CON

13
+1

INT

1
-5

WIS

10
+0

CHA

4
-3

Skills Perception 1d20+1
Senses Blindsight 30 ft., Passive Perception 9
Languages --

Special Abilites

Blood Frenzy. The shark has Advantage on Wisdom (Perception) checks to detect, and on melee attack rolls against, any creature that doesn't have all its hit points.   Pack Tactics. The shark has Advantage on an attack roll against a creature if at least one of the shark's allies is within 5 feet of the creature and the ally isn't Incapacitated.   Water Breathing. The shark can breathe only underwater.

Actions

Bite. Melee Attack : 1d20+4 to hit, reach 5 ft., one target. Hit: 6 ( 1d8+2 ) Piercing Damage.



 
 

Item drops

Treasure Drops


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