Frost Giant Species in Londolon | World Anvil

Frost Giant


 

Frost Giant, CR 9

Huge giant, any evil
Armor Class 15 (patchwork armor)
Hit Points 144 ( 13d12+60 )
Spell Points
Speed 40ft

STR

22
+8

DEX

8
-1

CON

19
+5

INT

9
+0

WIS

15
+2

CHA

16
+2

Proficiency Bonus 4
Saving Throws Con 1d20+8 , Wis 1d20+6 , Cha 1d20+6
Skills Athletics ( 1d20+9 ), Perception ( 1d20+6 )
Damage Immunities cold
Senses Passive Perception 14
Languages Common, Titan

Spellcasting

Innate Spellcasting. The giant's innate spellcasting ability is Charisma (Spell Save DC 14), ( 1d20+6 ) to hit with Spell Attacks)   Wild Magic Spellcasting. When the giant casts a spell, roll a Spellcasting check. On a 1, roll on the Wild Magic Surges table to create a random magical effect.   It can innately cast the following spells, requiring no material components but all having very loud verbal components:   At will: Detect Magic, Ray of Frost
3/day each: Pass Without Trace, Sleet Storm
1/day each: Cone of Cold, Ice Storm

Special Abilites

Arctic Adaptation. The giant ignores the effects of cold weather.

Actions

Multiattack. The giant makes two greataxe attacks.   Greataxe. Melee Attack: 1d20+11 to hit, reach 10 ft., one target. Hit: 26 ( 3d12+7 ) Slashing Damage.   Rock. Ranged Attack: 1d20+11 to hit, range 60/240 ft., one target. Hit: 29 ( 4d10+7 ) Bludgeoning Damage.   Cast a Spell. The giant casts a spell from its list of innate spells available.

Legendary Actions

The giant can take 3 epic actions, choosing from the options below. Only one epic action option can be used at a time and only at the end of another creature's Turn. The giant regains spent epic actions at the start of its turn.   Greataxe. The giant makes one greataxe attack.   Great Leap (Costs 2 Actions). The giant leaps up to 30 feet and makes a greataxe attack against one target within reach. This movement does not provoke opportunity attacks.   Haki Blast (Costs 3 Actions). The giant unleashes a blast of Haki power. Each creature within 60 feet of the giant must make a DC 16 Wisdom saving throw or fall Unconscious for 1 minute. Affected creatures can repeat the saving throw at the end of each of their turns, ending the effect with a successful save. This power does not affect Undead, other Haki users, Celestials, Fiends, Elementals, or creatures that cannot be Charmed.   Cast a Spell (Costs 3 Actions). The giant casts a spell from its list of innate spells available.



 
 

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