Contingency
Contingency
6th-rank - Wizard Spell: Evocation
Choose a spell of 5th level or lower that you can cast, that has a casting time of 1 action, and that can target you. You cast that spell -- called the contingent spell -- as part of casting contingency, expending spell points for both, but the contingent spell doesn't come into effect. Instead, it takes effect when a certain circumstance occurs. You describe that circumstance when you cast the two spells. For example, a contingency cast with Water Breathing might stipulate that water breathing comes into effect when you are engulfed in water or a similar liquid.
The contingent spell takes effect immediately after the circumstance is met for the first time, whether or not you want it to, and then contingency ends. The contingent spell takes effect only on you, even if it can normally target others. You can use only one contingency spell at a time.
If you cast this spell again, the effect of another contingency spell on you ends. Also, contingency ends on you if its material component is ever not on your person.
When you cast this spell, you are briefly surrounded by humming yellow aura. When the contingency is triggered, the sensory effects of the contingent spell are also triggered.
At higher ranks: If you cast this spell as a spell of 9th rank, you can select two contingent spells that take effect in the order you choose when you cast contingency. To qualify, these spells must meet the criteria above, but they can be up to 8th rank.
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