Blood Hawk
Blood Hawk, CR 1/8
Small beast, unaligned
Armor Class 12
Hit Points 7 ( 2d6 )
Spell Points
Speed
10ft
Fly: 60ft
STR
6
-2
DEX
15
+2
CON
10
+0
INT
2
-4
WIS
15
+2
CHA
4
-3
Proficiency Bonus 1
Skills Perception ( 1d20+3 )
Senses Passive Perception 11
Languages --
Special Abilites
Keen Sight. The hawk has Advantage on Wisdom (Perception) checks that rely on sight. Pack Tactics. The hawk has Advantage on an attack roll against a creature if at least one of the hawk's allies is within 5 feet of the creature and the ally isn't Incapacitated.
Actions
Beak. Melee Attack: 1d20+3 to hit, reach 5 ft., one target. Hit: 4 ( 1d4+2 ) Piercing Damage. Dive Attack. The hawk dives 60 feet straight downward and makes an attack with its beak. The hawk has Advantage on its attack roll and deals an extra 1d4 Piercing Damage if it hits. It must be at least 60 feet in altitude to make the dive.
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