Feylorn Species in Liria | World Anvil

Feylorn

Elves who ended up trapped for some time on Fey planes, inheriting the nature of where they lived on the plane.

Feylorn

Very little is known of the Feylorn. It is rumored they are a lost tribe of elves that found themselves trapped in a strange land for many millennia.   The Feylorn’s physical appearance, personality, and abilities are as changeable as the twisting, untamed magic of the Feywild itself.   Each Feylon is linked to one of the four seasons – Autumn, Winter, Spring, and Summer – and, depending on the season to which an Feylorn’s emotional state feels most closely linked, their whole appearance can change from one day to the next.   A Spring Feylorn’s skin and hair will turn dazzling shades of green, and they are filled with such vibrance and joy that flowers and green shoots burst forth from the ground around them.   In contrast, an Feylorn wearing the aspect of Winter is prone to bouts of melancholy and bitter rage, their skin and hair turn shades of cold blue and white.
ability score increase: +2/+1
age:
Size: Tiny
speed:
Languages:
race features:
Age. Elves reach physical maturity around the age of twenty. Mental maturity and to be considered an adult by their peers is at 150 and can live to be 1200 years old.   Alignment. Elves love freedom, variety, and self-expression, so they lean strongly toward the aspects of chaos.   Size. Elves range from 6 to 7 feet tall and have slender builds. Your size is Medium.   Superior Darkvision. Accustomed to the depths of the Shadowchasm, you have superior vision in dark and dim conditions. You have superior vision in dark and dim conditions. You can see in the dark within 120 feet of you as if it were dim light. You can’t discern color in darkness, only shades of gray.   Keen Senses. You have proficiency in the Perception skill.   Fey Ancestry. You have advantage on saving throws against being charmed, and magic can't put you to sleep.   Trance. Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is "trance.") While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep. If you meditate during a long rest, you finish the rest after only 4 hours. You otherwise obey all the rules for a long rest; only the duration is changed.   Languages. You can speak, read, and write Common and Elven.   Seasons. Each Feylorn embodies one of the four seasons and has coloration reminiscent of that season, which can also affect the Feylorn’s mood:
  • Autumn is the season of peace and goodwill, when summer’s harvest is shared with all.
  • Winter is the season of contemplation and dolor, when the vibrant energy of the world slumbers.
  • Spring is the season of cheerfulness and celebration, marked by merriment as winter’s sorrow passes.
  • Summer is the season of boldness and aggression, a time of unfettered energy.
  Fey Step. As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. Once you use this trait, you can’t do so again until you finish a short or long rest. When you reach 3rd level, your Fey Step gains an additional effect based on your season; if the effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Charisma modifier. The effects are as follows:
  • Autumn. Immediately after you use your Fey Step, up to two creatures of your choice that you can see within 10 feet of you must succeed on a Wisdom saving throw or be charmed by you for 1 minute, or until you or your companions deal any damage to it.
  • Winter. When you use your Fey Step, one creature of your choice that you can see within 5 feet of you before you teleport must succeed on a Wisdom saving throw or be frightened of you until the end of your next turn.
  • Spring. When you use your Fey Step, you can touch one willing creature within 5 feet of you. That creature then teleports instead of you, appearing in an unoccupied space of your choice that you can see within 30 feet of you.
  • Summer. Immediately after you use your Fey Step, each creature of your choice that you can see within 5 feet of you takes fire damage equal to your Charisma modifier (minimum of 1 damage).
       

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