Paused
The creature's time is stopped.
It cannot take any Actions or Reactions.
It cannot move or speak, is unaware of its surroundings, and stops aging.
It temporarily stops maintaining its idiom if it was maintaining one. When the condition ends, it resumes its maintaining.
It keeps any condition or effect it had before turning Paused, and their expiration is suspended until this condition ends.
It automatically fails Strength and Dexterity saving throws.
Attack rolls against the creature have Advantage.
Any attack that hits the creature is a critical hit if the attacker is within 3 meters of the creature.
The condition ends early if the Paused creature has Accelerated or Slowed applied.
The condition ends early if the Paused creature has Accelerated or Slowed applied.

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