Paused

The creature's time is stopped.
 
  • It cannot take any Actions or Reactions.
  • It cannot move or speak, is unaware of its surroundings, and stops aging.
  • It temporarily stops maintaining its idiom if it was maintaining one. When the condition ends, it resumes its maintaining.
  • It keeps any condition or effect it had before turning Paused, and their expiration is suspended until this condition ends.
  • It automatically fails Strength and Dexterity saving throws.
  • Attack rolls against the creature have Advantage.
  • Any attack that hits the creature is a critical hit if the attacker is within 3 meters of the creature.

  •   The condition ends early if the Paused creature has Accelerated or Slowed applied.
     


    Cover image: by Gurlu

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