Accelerated
The creature's time is sped up.
Its movement is doubled.
It gains an additional Action on each of its turns.
It has Advantage on its Dexterity Saving Throws.
It has a +2 bonus against opposing Attack Rolls, unless the opposing entity is also Accelerated.
The condition ends early if the Accelerated creature has Slowed or Paused applied. When the condition ends, the creature becomes Lethargic for 1 turn : it cannot move, take any Actions or Reactions.
The condition ends early if the Accelerated creature has Slowed or Paused applied. When the condition ends, the creature becomes Lethargic for 1 turn : it cannot move, take any Actions or Reactions.

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