Liquid Armor (Armure Liquide)
I don't think armor was supposed to be viscous.Liquid Armor (Armure Liquide in French) is an idiom smithed by merging the noun of Metal with the verb Aid.
The caster covers a consenting entity with a heavy but molten metallic liquid. The target gets a +3 bonus to their Armor Class while this idiom is maintained. If the caster stops maintaining this idiom unwillingly, the armor solidifies and hampers the target. When this happens, the target keeps its AC bonus, gains Resistance to Slashing Damage and Piercing Damage, and becomes Immobile. This effect ends after succeeding a Metal Resonance Ability Check to remove the armor. Upcasting the idiom allows to maintain it longer.
ENTITY
The target must be in line of sight. The target must be consenting.
Cost
Effect
7 (+1)
The caster can maintain the idiom for a maximum duration of 36 seconds (6 rounds).
8 (+2)
The caster can maintain the idiom for a maximum duration of 42 seconds (7 rounds).
9 (+3)
The caster can maintain the idiom for a maximum duration of 48 seconds (8 rounds).
10 (+4)
The caster can maintain the idiom for a maximum duration of 1 minute (10 rounds).












Comments