Dull Mind (Esprit Terne)
Don't let it cloud your judgement.Dull Mind (Esprit Terne in French) is an idiom smithed by merging the noun of Mind with the verb Coat.
The caster drastically hampers a mind's ability to function, clouding it with disruptive energy and dulling its personality, intellect and instincts. The target's Intelligence, Wisdom and Charisma Score falls to 1. Its Presence, Anchor and Signature Scores adapt as a result. The entity can’t cast idioms or activate magic items. It cannot understand language or communicate in any intelligible way. It can still identify its friends, follow and protect them. At the end of every 7 days, the entity can repeat its Saving Throw against this idiom, using its correct Intelligence Score. If it succeeds, the effect ends.
ENTITY
The target must be in line of sight.
Gradation
Effect
Critical Failure
The target suffers the effect violently. It needs twice as long of a recovery time before being able to attempt its next recovery Saving Throw.
Failure
The target suffers the effect.
Partial Failure
The target suffers the effect. If the target was already under the influence of the idiom, it can do its recovery Saving Throw in half the amount of usual days (round up).
Partial Success
The target resists the effect. If the target was already under the influence of the idiom, its effect will end in 7 days. Otherwise nothing happens.
Success
The target resists the effect. Nothing happens.
Critical Success
The target resists the effect. Nothing happens.
Cost
Effect
9 (+1)
The recovery Saving Throw of the idiom happens every 15 days.
10 (+2)
The recovery Saving Throw of the idiom happens every 30 days.













Comments