Luck - Ability Score and Checks
Luck a is a new ability score used to determine whether external circumstances are in your favour or against you.
Luck rolls may be called for by the Dungeon Master when circumstances external to a character are in question, and also when determining the fickle hand of fate. If, for example, a character wants to know if there is an item lying nearby that they could use as weapon, or if the lantern they have found has any oil left in it, then call for a Luck roll. Note that if a skill is more appropriate to a situation then it should be used rather than Luck. To succeed in a Luck roll, the player must roll equal to or under their current Luck value.
If the Dungeon Master calls for a Group Luck roll, the player whose character has the lowest Luck score (among those present in the scene) should make the roll.
Luck rolls may be called for by the Dungeon Master when circumstances external to a character are in question, and also when determining the fickle hand of fate. If, for example, a character wants to know if there is an item lying nearby that they could use as weapon, or if the lantern they have found has any oil left in it, then call for a Luck roll. Note that if a skill is more appropriate to a situation then it should be used rather than Luck. To succeed in a Luck roll, the player must roll equal to or under their current Luck value.
If the Dungeon Master calls for a Group Luck roll, the player whose character has the lowest Luck score (among those present in the scene) should make the roll.
