Feats

These feats are a mixture of modified RAW, pure homebrew, and content inspired by other game systems.  

Augment Healing

Homebrew, inspired by a feat of the same name in Complete Divine from Dungeons and Dragons, 3.5   Prerequisite: Able to cast a spell that restores hit points   Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 points per spell the level of spell you cast. This effect only happens once per spell per creature. Only spells that have a duration of instantaneous can benefit from this.  

Grappler

Modified due to homebrew changes to base grapple rules found here   Prerequisite: Strength 13 or higher You've developed the skills necessary to hold your own in close-quarters grappling. You gain the following benefits:   -You have advantage on attack rolls against a creature you are grappling. Normal grapple penalties still apply, meaning you have advantage on attack rolls with light weapons, make attack rolls with other weapons as normal, but are still unable to use weapons with the heavy property in a grapple.

-Instead of taking an action to try to pin a creature grappled by you, you may do so in place of an attack. Rules for pinning can be found here.

-You have advantage on Athletics (Strength) checks to prevent a creature your size or smaller from escaping a grapple or pin.  

Superior Healing

Homebrew, inspired by Dungeons and Dragons, 3.5   Prerequisite: Proficient in Medicine, able to cast 2nd-level spells, able to cast a spell that restores hit points   Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to your class levels, but no more than 5 additional hit points per level of the spell.   For example if Light, an 8th level cleric with the Superior Healing feat, casts cure wounds as a first level spell, then it will restore an additional 5 hit points. If Light were to cast cure wounds as a 2nd level spell, then it would restore an additional 8 hit points. This effect only happens once per spell per creature. Only spells that have a duration of instantaneous can benefit from this.