Tinkermire
When a person visits Tinkermire, they will see sunsets and sunrises unlike any other. This is not due to any natural cause, but from the smoke and steam that are constantly emerging the chimneys and smokestacks throughout the city. The sound of ticking gears and machinery provide a constant tin to the typical sounds of a city.
The ‘center’ of the city is pressed up on the water front, filled with towers up to 10 stories tall that shine in the sun. The gnomes who founded the city have made many a technological innovation, including glass buildings, airships, and aqueducts that can move water uphill. Innovation and invention are the standards in Tinkermire
With the largest population, Tinkermire is one of the centers of culture and art within The Syndicate, as well as the diverse collection of manufacturers headquartered in the city. If you are looking to purchase something, it can be found in the markets and shops located throughout the city.
Economic drivers: Heavy manufacturing, airship construction, technology, grey market forces
Key features: Sky Market – second largest market in the city, built six stories up on a series of bridges; Grace – a high end, dockside restaurant where many a deal has been negotiated; The Underground – matching city underneath Tinkermire where certain subsections of the population and business are situated
Demography and Population
Population: Gnomes and halflings greatly outnumber every other race in the city with Deep Gnomes having established the undercity. Very cosmopolitan with representation of all races, 7 million
Military
The Tinkermiran Foreign Legion
Head of State
Government System
Technocracy
Power Structure
Autonomous area
Economic System
Market economy
Legislative Body
None
Judicial Body
The Fabricator's Tribunals
Neighboring Nations
Notable Members
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