Ability Score Generation
- Roll: Roll 3d6 six times. Any 1s become 2s. Allocate each result as desired.
- Point-Buy: All ability scores start at 8. You have 10 points to spend on increasing all six ability scores. Use the following ability score point costs below.
Ability Score |
Point Cost |
|
Ability Score |
Point Cost |
7 |
-1 |
|
13 |
6 |
8 |
0 |
|
14 |
7 |
9 |
1 |
|
15 |
8 |
10 |
2 |
|
16 |
9 |
11 |
3 |
|
17 |
10 |
12 |
5 |
|
18 |
11 |
Abilities and Spellcasters
Table: Ability Modifiers and Bonus Spells
Ability Score |
0 |
1st |
2nd |
3rd |
4th |
5th |
6th |
7th |
8th |
9th |
10-11 |
— |
— |
— |
— |
— |
— |
— |
— |
— |
— |
12-13 |
1 |
1 |
— |
— |
— |
— |
— |
— |
— |
— |
14-15 |
1 |
1 |
1 |
— |
— |
— |
— |
— |
— |
— |
16-17 |
1 |
1 |
1 |
1 |
— |
— |
— |
— |
— |
— |
18-19 |
2 |
1 |
1 |
1 |
1 |
— |
— |
— |
— |
— |
20-21 |
2 |
2 |
1 |
1 |
1 |
1 |
— |
— |
— |
— |
22-23 |
2 |
2 |
2 |
1 |
1 |
1 |
1 |
— |
— |
— |
24-25 |
2 |
2 |
2 |
2 |
1 |
1 |
1 |
1 |
— |
— |
26-27 |
3 |
2 |
2 |
2 |
2 |
1 |
1 |
1 |
1 |
— |
28-29 |
3 |
3 |
2 |
2 |
2 |
2 |
1 |
1 |
1 |
1 |
30-31 |
3 |
3 |
3 |
2 |
2 |
2 |
2 |
1 |
1 |
1 |
32-33 |
3 |
3 |
3 |
3 |
2 |
2 |
2 |
2 |
1 |
1 |
34-35 |
4 |
3 |
3 |
3 |
3 |
2 |
2 |
2 |
2 |
1 |
36-37 |
4 |
4 |
3 |
3 |
3 |
3 |
2 |
2 |
2 |
2 |
38-39 |
4 |
4 |
4 |
3 |
3 |
3 |
3 |
2 |
2 |
2 |
40-41 |
4 |
4 |
4 |
4 |
3 |
3 |
3 |
3 |
2 |
2 |
42-43 |
5 |
4 |
4 |
4 |
4 |
3 |
3 |
3 |
3 |
2 |
44-45 |
5 |
5 |
4 |
4 |
4 |
4 |
3 |
3 |
3 |
3 |
Abilities and Spellcasters
Your high ability score also increases your number of spells known by the same number as your bonus spells per day.
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