Malevolent: Half-formed Proselyte, Blood mage
Name Proselyte, Blood Mage (Unique) |
AC: 14 HP:116 Speed: 30ft., Fly.,50ft |
STR 9 (-1) DEX 11 (+0) CON 12(+0) INT 16 (+3) WIS 16 (+3) CHA 12 (+1) |
Vulnerabilities: Immunities: Necrotic, Poison Resistances: Cold Condition Immunities: Frightened, Poisoned |
Challenge: 4 Proficiency Bonus: +2 Skills: Saving Throws Int +5, Wis +2 Feats: Blood skimmer: half the distance on all bloody surfaces that the blood mage walks. Immune to attacks of opportunity while moving on a bloody surface. |
Actions: Bloody Claws: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. (3d8 + 3) Necrotic damage. If the target is a creature, it must succeed on a DC 14 Constitution saving throw or be set with bleeding. Blood Rain: Summon a blood rain with a radius of 30ft from the caster's location. Creates 3x3 blood surfaces where players are caught in the rain. Set Bleeding on failed con save of 14 (Bleeding Status: 1d6 bleed damage every player’s turn.) Douse fire surfaces. Cone of Blood: Range: Self (15-foot cone) Target: Self (15-foot cone), sets affected targets with bleeding. 3d8 Necrotic damage on failed Dexterity saving throw, (DC 14) or half as much on success. Can also convert affected water areas into blood. |

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