The Laws of the Feywild in Launtrel | World Anvil

The Laws of the Feywild

ABOUT THE LAWS

As natural citizens of Launtrel, every character will have known or made aware of the general, inherent laws of Launtrel as a Feywild realm. They may chose to follow them to the letter, bend them, or not follow them at all. In some pockets of culture, these laws are nothing but a myth or a legend while in others, they are a religious text.   

THE LAWS OF THE FEYWILD

  1. The realm is alive. Respect the natural world and do not take more than you need. Launtrel is a realm of abundance, but it can also be fickle and cruel.
  2. Every action has an equal or greater reaction. Both good and evil actions are remembered by the realm. An action will always be repaid; be it now or be it in the future. Balance is a necessity.
  3. The Arch-Fey control the borders to their region. Each region is controlled by their respective Arch-Fey. They can decide to lift or close their borders at any time, and may also choose individuals who may pass specifically.
  4. Beware of the wilderness at night. Dark things are always looming behind every tree. If you must, travel in a group of at least three for your best chance at survival.
  5. The Rule of Three. Launtrel herself favors balance and three is the most stable of numbers.
  6. Be wary of breaking a deal. Especially when making one with an Arch-Fey. They will always remember, and always expect it to be carried out.
  7. Be careful of what you do and say. Magic is unpredictable and can have unintended consequences. Use it with caution. Words can be taken as literal. 
  8. Generally, Launtrel is stable. Until she's not. Time and distance can be fluid in Launtrel. Do not solely rely on your familiar notions of space and time; you may find yourself somewhere unplanned. 
  9. Don't trust appearances. Not everything is what it seems to be.

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