Minkit's Magical Trinkets

MINKIT'S MAGICAL TRINKETS

A single story shop with a door covered in clearly fake crystals and gems. Hanging above the entrance is a sign depicting a treasure chest overflowing with random items. Above the window that is chock full of merchandise on display is a white-lined engravement that states "Trinkets".

 

INVENTORY

ITEM RARITY COST
Bead of Nourishment: A spongy, gelatinous bead that dissolves on the tongue and
provides as much nourishment as one day’s rations.
Common 50 GP
Chest of Preserving: A chest that prevents food and other perishable items stored
in it from decaying or aging.
Common 100 GP
Bead of Refreshment: A spongy, gelatinous bead that dissolves into up to a pint of
liquid, turning it into cool drinking water.
Common 50 GP
Medal of the Conch: A single-use magical item that can be rubbed to give the user a
swimming speed equal to their walking speed for one hour.
Common 75 GP
Medal of the Maze: A single-use magical item that can give the user advantage on
Wisdom checks for an hour. Additionally, it can provide the quickest path to the end of a
nonmagical path or maze.
Common 75 GP
Lantern of Tracking: These lanterns can be used to track a specific creature type,
burning bright green when within 300 feet of any creature of the specified type.
Common 100 GP
Finder’s Goggles: These goggles, which can only be worn by a creature with
the mark of finding, allow you to add a d4 to insight checks and give you the ability
to determine the last creature who touched any object.
Uncommon 150 GP
Decanter of Endless Water: This decanter can produce an endless amount of water.
As an action, simply say one of its three command words, and the corresponding quantity
of water will pour out of it.
Uncommon 400 GP
Goggles of Night: These goggles give you 60 feet of darkvision. Uncommon 500 GP
Bag of Holding: This bag can hold much more than its outside appearance would let on. Uncommon 500 GP
Ring of Temporal Salvation: If you die while wearing this ring, you vanish and reappear
in a nearby location reinvigorated. Can only be used once.
Rare 5,000 GP
Bridle of Capturing: You can use this bridle to cast Dominate Beast. Rare 2,000 GP
Reveler’s Concertina: This concertina gives a +2 bonus to a bard’s spell-save DC.
It can also be used to cast Otto’s Irresistible Dance once a day.
Rare 1,000 GP
Bell Branch: This silver implement covered in bells can be used as a spellcasting focus
for druids or warlocks. It can be used to determine if aberrations, celestials, constructs,
elementals, fey, fiends, or undead are nearby.
Very Rare 6,000 GP
Tentacle Whip: This symbiotic tentacle, which can retract into your arm, functions as
a +2 magical whip that deals an extra 1d6 psychic damage and can stun your targets.
Very Rare 6,000 GP
Owner/Shopkeeper: Minkit VonTrinket
Type
Shop, Magic

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