Natxori (Deceased) Character in Larissia | World Anvil
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Natxori (Deceased)

Natxori (Unknown) (a.k.a. The Zephyr)

Physical Description

Body Features

Grey skin and a large scar across his neck. His "hair" consists of turquoise crystals in the shape of a faux-hawk.

Apparel & Accessories

Brown and grey studded leather armor with various pouches and pockets, a shortsword, a shortbow, and a copper ring with a green gem

Mental characteristics

Personal history

Natxori grew up in Woodhaven, raised by his poor Human mother in the slums. He stole to survive. When he was 12 he got involved in some dark business, which resulted in the murder of his mother. He lived alone in the streets until he was 18, when he accidentally got involved in The New Life Festival in 892.

Personality Characteristics

Virtues & Personality perks

"I help people who help me-that's what keeps us alive."

Vices & Personality flaws

"It's not stealing if I need it more than someone else." "The best way to get me to do something is to tell me I can’t do it."

Social

Religious Views

Avid follower of Pakul

Relationships

Welluby Jones (Deceased)

Friend

Towards Natxori (Deceased)

2

Natxori (Deceased)

Friend

Towards Welluby Jones (Deceased)

2

Current Location
Species
Honorary & Occupational Titles
Saber
Year of Birth
874 TNA 519 Years old
Birthplace
Spouses
Siblings
Children
Current Residence
Eyes
Blue
Hair
Turquoise Crystal Faux-Hawk
Height
5' 4"
Weight
145 lbs
Quotes & Catchphrases
We’ve all got a lot of problems, and the only thing keeping us together is NOT addressing them.
Other Affiliations

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The Brotherhood in Dimchill

During our short journey from Woodhaven to Dimchill, the Heroes of Woodhaven were attacked twice by abnormally large and strong Goblins. A note written in Goblin was found among their remains. Upon reaching the small farming village of Dimchill, the party split up in an attempt to find any leads on The Brotherhood of Karash's meeting location. Jerrik spotted some individuals entering a cave not far outside of the small hamlet. The Heroes entered the cave, where they encountered a metal gollum swathed in chains, and after a viscous battle were able to defeat it. Natxori, Welluby and Lander found a mimic in a secret store room with gold and magic shapechanging boots. The group explored the cave further, and Blaine found the Brotherhood members who were meeting there; Marcov Vidak unfortunately was able to escape via a portal. The Heroes dealt with the remainder of the cultists and questioned the one survivor, learning of the Brotherhood's plans to assault Aleridge in the coming days. The Party returned to the inn in Dimchill, where they plan to send a message with the news to King Edgar Valdois the following morning.

Natxori

Rogue 10 Class & Level
Street Urchin Background
Genasi Race
Neutral Alignment

Strength 12
+1
Dexterity 18
+4
constitution 10
+0
intelligence 13
+1
wisdom 10
+0
charisma 14
+2
Total Hit Dice 10
Hit Die 1d10+0
4 proficiency bonus
14 Passive perception
1 Strength
8 Dexterity
0 Constitution
5 Intelligence
0 Wisdom
2 Charisma
saving throws
12 Acrobatics
0 Animal Handling
1 Arcana
5 Athletics
6 Deception
1 History
0 Insight
6 Intimidation
5 Investigation
0 Medicine
1 Nature
4 Perception
2 Performance
6 Persuasion
1 Religion
12 Sleight of Hands
12 Stealth
0 Survival
skills
16
AC
53
Hit Points
4
Initiative
40ft
Speed
ARMOR
Light Armor
WEAPONS
Crossbow, Hand, Longsword, Rapier, Shortsword, Simple Weapons
TOOLS
Dice Set, Playing Card Set, Thieves' Tools
LANGUAGES
Common, Primordial
Proficiencies
Shortsword +1 1d20+9 Piercing
Shortbow 1d20+8 Piercing
Dagger 1d20+8 Piercing
Shortsword +1 Attack: 1d20+9 Damage: 1d6+5 Sneak Attack: 5d6
Shortbow Attack: 1d20+8 Damage: 1d6+4 Sneak Attack: 5d6
Dagger Attack: 1d20+8 Damage: 1d4+4 Sneak Attack: 5d6 Attacks

Spellcasting

Equipment
The best way to get me to do something is to tell me I can’t do it.
Personality Traits
I help people who help me-that's what keeps us alive.
Ideals
My mother (Natalia Carver) was murdered by a relative of an assassination contract that I was involved in.
Bonds
It's not stealing if I need it more than someone else.
Flaws
Rogue Features
ExpertisePHB96
Your proficiency bonus is doubled for any ability check you make for two chosen proficiencies. [6th] Choose two additional proficiencies.

Sleight of Hand
Stealth
Sneak Attack5d6PHB96
Once per turn, you can deal an extra damage to one creature you hit with an attack with a finesse or ranged weapon if you have advantage on the attack roll. You don’t need advantage on the attack roll if another enemy of the target is within 5 ft. of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.

Thieves’ CantPHB96
You have learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. It takes four times longer to convey such a message than it does to speak the same idea plainly.

Cunning ActionPHB96
You can take a bonus action on each of your turns to take the Dash, Disengage, or Hide action.

Cunning Action: 1 Bonus Action
Roguish ArchetypePHB96
Thief
Fast HandsPHB97
You can use the bonus action granted by your Cunning Action to make a Sleight of Hand check, use your thieves’ tools to disarm a trap or open a lock, or take the Use an Object action.

Fast Hands: 1 Bonus Action
Second-Story WorkPHB97
Climbing no longer costs you extra movement, and when you make a running jump, the distance you cover increases by +4 feet.

Uncanny DodgePHB96
When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.

Uncanny Dodge: 1 Reaction
ExpertisePHB96
Your proficiency bonus is doubled for any ability check you make that uses any of the chosen proficiencies.

Acrobatics
Thieves' Tools
EvasionPHB96
When you are subjected to an effect that allows you to make a DEX saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

Supreme SneakPHB97
You have advantage on a Stealth check if you move no more than half your speed on the same turn.

FEATS
Manage Feats
MobilePHB168
Your speed increases by 10 feet. When you use the Dash action, difficult terrain doesn't cost you extra movement on that turn. When you make a melee attack against a creature, you don't provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not.

SkilledPHB170
You gain proficiency in any combination of three skills or tools of your choice.

Athletics
Intimidation
Perception
RACIAL TRAITS
Unending Breath
You can hold your breath indefinitely while you’re not incapacitated.

Mingle with the Wind
You can cast levitate (w/o material components) once per long rest. CON is your spellcasting ability.
Features & Traits

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