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Lanyir

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Ironclad industry is reshaping cities, and railroads slice through the wilderness. Steam and soot darken the skies over cities, whose urban labyrinths seem to have spirits of their own. Fresh frights crawl out of imagination and into the shadows of gaslights, and fiends that the old religions thought they’d banished find novel forms in the new age.   Heroes and scoundrels stroll smoggy streets in top hats and tails, wield pistols or enchanted arcane fusils, and battle over matters of philosophy and economics as often as over treasure and thrones. Groups once lumped together as ‘monstrous peoples’ have founded a nation of their own, eager for prosperity and respectability. And while many resist efforts to scientifically categorize magic, academic institutes of sorcerous studies are attracting extravagant investments from nations who fear what inventions – technological or thaumaturgical – their rivals might bring to bear.   No land on the continent of Lanyir is static. Nations and philosophies are vying for influence, and your adventures will determine the shape of things to come.   See Players' Handbook below for information on characters and equipment, and the dropdown on the left for more information on the setting.