Magis Mist Physical / Metaphysical Law in Lands of Erdos | World Anvil
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Magis Mist

On magicant worlds such as Erdos, magis is extremely dense to the point that it becomes visible and directly affects the environment. These manifestations are called magis mists. They generally take the form of a glowing, billowing fog of shifting colors with mild reflective properties. More often than not, these happen high in the atmosphere, in which case the world is graced with the appearance of spectacular kaleidoscopic clouds. However, ‘proper’ magis mists occur on the ground (as well as below it). When this happens, care must be taken, as magis in this form is highly toxic to creatures.   Magis mists are random and can happen anywhere in the world. They rarely last for more than a few hours, most often existing for some minutes before dissipating harmlessly. They manifest unexpectedly, but never suddenly, thus (usually) giving ample time for creatures to evacuate the immediate area. In the grand scheme of things, the average person doesn’t often get a close encounter with a magis mist, though at one point or another in their lifetime, everyone has had more than one encounter with them.   When a magis mist is about to manifest, creatures within its vicinity can sense it. It is a strange, goosebump-inducing tingling. This is not an intense sensation, but it can wake someone from sleeping. All creatures recognize this sensation and know that within minutes, a magis mist will occur in the area. It is not clear if this is a trait that Erdosians have evolved or if this is something that happens to any creature that’s in an area that’s about to be engulfed by the prismatic fog.  

Mist Density

Not all mists are created equal. Magis mists are generally grouped in four levels of density, with density 1 being the lowest, and density 4 being the highest. Mists that cover sufficiently large areas obscure visibility. While within a magis mist, a creature is considered to be in a lightly obscured area. The mist’s intensity is related to its thickness. The thicker the fog, the harder it is to see far away. Each density level notes how far a creature in mist can see before the area beyond becomes heavily obscured.   The dispel magic spell can demanifest magis mist from an area. Each casting of the spell vanquishes a region of magis mist no bigger than 30 by 30 feet.   When a creature is outside a magis mist, it can use an action to make a DC 10 Intelligence (arcana) check to determine the intensity level of the mist. The detect magic spell also confers this info to the caster.  

Density level 1

This is the most common manifestation of magis mist, but thankfully it’s also the least dangerous. This kind of mist is considered a 4th level spell for the purposes of suppressing it using the dispel magic spell.   When inside a Density 1 magis mist, a creature can see as far as 30 feet, beyond which the area of mist is heavily obscured.   When a creature enters an area affected by a Density 1 magis mist for the first time on a turn or starts its turn there, the creature must succeed on a DC 10 Constitution saving throw or become poisoned. Once a creature exits the mist, it may repeat the saving throw at the end of each of its turns. On a successful save, it is no longer poisoned.  

Density level 2

This type of manifestation is highly toxic and can seriously harm a creature over time, leading even to death. This mist is considered a 5th level spell for the purposes of suppressing it using the dispel magic spell.   When inside a Density 2 magis mist, a creature can see as far as 20 feet, beyond which the area of mist is heavily obscured.   When a creature enters an area affected by a Density 2 magis mist for the first time on a turn or starts its turn there, the creature must succeed on a DC 12 Constitution saving throw or become poisoned. While poisoned in this way, the creature takes 1d6 poison damage at the start of each of its turns. Once a creature exits the mist, it may repeat the saving throw at the end of each of its turns. On a successful save, it is no longer poisoned.  

Density level 3

Magis mists of this type have acidic properties in addition to the toxicity caused to creatures. This mist is considered a 6th level spell for the purposes of suppressing it using the dispel magic spell.   When inside a Density 3 magis mist, a creature can see as far as 10 feet, beyond which the area of mist is heavily obscured.   When a creature enters an area affected by a Density 3 magis mist for the first time on a turn or starts its turn there, it takes 1d8 acid damage, and must succeed on a DC 15 Constitution saving throw or become poisoned. While poisoned in this way, the creature takes 2d6 poison damage at the start of each of its turns. Once a creature exits the mist, it may repeat the saving throw at the end of each of its turns. On a successful save, it is no longer poisoned.  

Density level 4

Magis mists of this level can cause serious damage. Not only the acidity and toxicity further increased, the mist actually clobbers creatures with micro-shockwaves of power that over time can lead to serious internal injuries. This mist is considered a 7th level spell for the purposes of suppressing it using the dispel magic spell.   When inside a Density 4 magis mist, a creature can see as far as 5 feet, beyond which the area of mist is heavily obscured.   When a creature enters an area affected by a Density 4 magis mist for the first time on a turn or starts its turn there, it takes 2d8 acid damage, and must succeed on a DC 20 Constitution saving throw or become poisoned. While poisoned in this way, the creature takes 3d6 poison damage at the start of each of its turns. Once a creature exits the mist, it may repeat the saving throw at the end of each of its turns. On a successful save, it is no longer poisoned.   When a creature ends its turn within this kind of magis mist, it takes 1d10 force damage.  

Spells and Magis Mists

When a magician casts a spell within a magis mist or if they are targeting something within a magis mist, unpredictable things may happen. Roll a d8:
Type
Metaphysical, Arcane
 
by Midjourney and Vass Detsikas
 


Cover image: by Vass Detsikas

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