JoJo Character in Kumigawa | World Anvil
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JoJo

Children

JoJo

Fighter 6 Class & Level
Noble Background
Human Race
Any Alignment

Strength 14
+2
Dexterity 18
+4
constitution 15
+2
intelligence 11
+0
wisdom 13
+1
charisma 9
-1
Total Hit Dice 5
Hit Die 1d10+2
3 proficiency bonus
11 Passive perception
5 Strength
4 Dexterity
5 Constitution
0 Intelligence
1 Wisdom
1 Charisma
saving throws
7 Acrobatics
1 Animal Handling
0 Arcana
5 Athletics
-1 Deception
3 History
1 Insight
-1 Intimidation
0 Investigation
1 Medicine
0 Nature
1 Perception
-1 Performance
2 Persuasion
0 Religion
4 Sleight of Hands
4 Stealth
1 Survival
skills
18
AC
44
Hit Points
4
Initiative
30
Speed
Armor
Heavy Armor, Light Armor, Medium Armor, Shields
Weapons
Martial Weapons, Simple Weapons
Tools
Dice Set, Mason's Tools
Languages
Common, Elvish, Gnomish
Proficiencies
NameRangeHit/DCDamageNotes
Rapier5ft 1d20+7 1d8+6 PiercingMartial, Finesse
Light Crossbow80ft (320ft) 1d20+7 1d8+4 PiercingSimple, Ammunition, Loading, Range, Two-Handed, Range (80/320)
Unarmed5ft 1d20+5 3 Bludgeoning--
Rapier Attack: +7 1d20+7 1d8+6 Damage: 1d8+6
Light Crossbow Attack: +7 1d20+7 1d8+4 Damage: 1d8+4 Attacks

Spellcasting
  • Name | Weight | Quantity | Cost (GP) | Location | Notes

  • Backpack | GearAdventuring Gear | 5lb. | 1 | 2 | -- | Container

  • Chain Mail | Heavy ArmorChain Mail | 55lb. | -- | 75 | AC 16, Str 13, Stealth

  • Clothes, Fine | GearAdventuring Gear | 6lb. | 1 | 15 | Social, Outerwear

  • Crossbow Bolts | GearAmmunition | 1.5lb. | 20 | 1 | -- | Damage, Combat

  • Crossbow, Light | Crossbow, Light | 5lb. | -- | 25 | Simple, Ammunition, Loading, Range, Two-Handed, Range (80/320)

  • Crowbar | GearAdventuring Gear | 5lb. | 1 | 2 | -- | Utility, Exploration

  • Hammer | GearAdventuring Gear | 3lb. | 1 | 1 | -- | Utility

  • Piton | GearAdventuring Gear | 2.5lb. | 10 | 0.05 | -- | Utility

  • Rapier | Rapier | 2lb. | -- | 25 | Martial, Finesse

  • Rations (1 day) | GearAdventuring Gear | 20lb. | 10 | 5 | -- | Social, Utility, Consumable

  • Rope, Hempen (50 feet) | GearAdventuring Gear | 10lb. | 1 | 1 | -- | Utility, Exploration

  • Shield | ShieldShield | 6lb. | -- | 10 | +2 AC

  • Signet Ring | GearAdventuring Gear | -- | 1 | 5 | -- | Communication, Social, Utility

  • Tinderbox | GearAdventuring Gear | 1lb. | 1 | 0.5 | -- | Utility, Exploration

  • Torch | GearAdventuring Gear | 10lb. | 10 | 0.01 | -- | Damage, Utility, Exploration, Combat

  • Waterskin | GearAdventuring Gear | 5lb. | 1 | 0.2 | -- | Container

Equipment

Personality Traits

Ideals

Bonds

Flaws
Class Features
Fighter Features
Fighting StylePHB72

You adopt a fighting style specialty.
Dueling

You gain a +2 bonus to damage when wielding only a weapon in one hand.
Second WindPHB72

Once per short rest, you can use a bonus action to regain 1d10 + 5 HP.
Second Wind: 1 Bonus Action
/
Short Rest
Action SurgePHB72

Once per short rest, you can take one additional action on your turn. [17th] Twice per short rest
Action Surge: (No Action)
/
Short Rest
Martial ArchetypePHB72
Battle Master
Combat Superiorityd8PHB73

You learn maneuvers that are fueled by superiority dice. Maneuvers enhance an attack in some way. You have 4d8 superiority dice per short rest.
Superiority Dice: 1 Action
Uses:
/
Short Rest
Student of WarPHB73

You gain proficiency with one type of artisan’s tools.
Mason's Tools
ManeuversPHB74
Riposte

When a creature misses you with a melee attack, you can use your reaction and expend one superiority die to make a melee weapon attack against it (add the superiority die to the attack’s damage roll on hit).
Riposte: 1 Reaction
Disarming Attack

When you hit with a weapon attack, you can expend one superiority die to add it to the damage and to disarm the target if it fails a STR saving throw (DC 15).
Disarming Attack: (No Action)
Evasive Footwork

When you move, you can expend one superiority die, rolling the die and adding the number rolled to your AC until you stop moving.
Evasive Footwork: (No Action)
Extra AttackPHB72

You can attack twice whenever you take the Attack action on your turn.
Extra Attack: (No Action)
Racial Traits
Ability Score IncreasePHB31
LanguagesPHB31

You can speak, read, and write Common and one extra language.
Elvish
Features & Traits

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