Nautical Roles in Korvalia | World Anvil
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Nautical Roles

The roles detailed below are meant to be taken as positions aboard an arcane ship which a character occupies in addition to their character class. The format and style were inspired by (and to some extent, completely ripped off) from the Acquisitions Inc. company positions, because they are great and the creator of this document is a hack.
If the DM chooses not to use these, it is probably a good idea to allow players to substitute background proficiencies as desired to accommodate for the s, mounted weapons, and repair skills added in this supplement.


Role Proficiencies

Accepting a position aboard an arcane ship means more than just a title and hopes of a paycheck. With it comes access to a whole new way of life that comes with making the sea your home. Sometimes the magic of the sea starts to permeate the everyday mundanity of one’s role within a ship. When a character takes a specific nautical role, they gain proficiency in the tools and skills associated with that role. Such proficiency also extends to a variety of naval practices, day-to-day tasks, and hazard mitigations that are all part of the job. Role functions to which characters can add their proficiency bonus are detailed in the “Role Proficiency” section of each of the following role descriptions.


Ship’s Tools

Magic items gained as part of a nautical role always require attunement, but they do not count against the number of magic items a character can normally attune to. Each item can be attuned to only by the character to whom it has been assigned by the captain of the ship. If the tools of other ships are ever found, they cannot be attuned, even by characters with the applicable position.


Ranks and Levels

You choose your nautical role when the character first joins an arcane ship. Your character’s position rank is equal to your ship’s rank. The ship rank determines the capabilities of the nautical positions aboard the ship; when the ship rank increases, it unlocks new options within each position. Each time the ship gains a rank (normally at levels 9 and 16 ), your character is promoted to that new rank in their position and gains the appropriate benefits. Starting from rank I, you gain specialized training (including new proficiencies), special equipment, possible innate magics and your rank I position feature. Then, as your reputation grows, the scope of your position grows with it. Ultimately is the DM who determines when the ship rank increases and these are just guidelines.

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Articles under Nautical Roles

Ship Captain
Generic article | Apr 10, 2021

Most valuable guiding from behind the wheel and executing ship maneuvers, the captain must be bold, fearless, and coordinate the efforts of the crew seamlessly turning the ship into a single living organism of deadly efficiency.

First Mate
Generic article | Apr 20, 2021

Whether it's taking the wheel, mounting an offensive boarding party, repairing the hull, or pumping the bilge the 1st mate knows the ship and the crew better than anyone.

Master-at-Arms
Generic article | Apr 24, 2021

Trained in martial warfare, the Master-at-Arms is sworn to be the guardian of the ship and crew from physical attack.

Cook
Generic article | Apr 8, 2021

A hearty meal can be the centerpiece of a crew's bond or the perfect beginning to an adventuring day on shore. The cook guarantees everyone is well fed and offers additional benefits to his crewmates.

Master Bosun
Generic article | Apr 11, 2021

Bosuns treasure and care for their ship, in charge of the maintenance, repairs, and fortifications; and work closely with the captain and the purser to purchase weaponry and armor as needed.

Bannerman
Generic article | Apr 7, 2021

A bannerman is the communication specialist of a ship, they are experts at negotiation and representing the ship.

Quartermaster
Generic article | Apr 10, 2021

While it may be all about the journey, the quartermaster is the one who gets that journey to the destination.

Purser
Generic article | Apr 11, 2021

The purser is in charge of finances and inventory for the entire ship. If a penny needs pinching you can be certain that the purser will be first to do it.


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