Pragmatism Prose in Kobos | World Anvil

Pragmatism

Pragmatism – Once a goal is established, a moral person does what they must to accomplish that goal and preferably minimizes the cost of doing so. Self-interest should determine one’s goals, as competition increases strength overall.   The pragmatist is a dogged leader and an effective henchman. Conquerors often fall under this philosophy, as do many soldiers and mercenaries. Possibly more unexpected, pragmatists can often be found among doctors and advocates as well.   STRENGTHS – The pragmatist will often win contests based on their utter devotion to winning with as little sunken cost as possible.   WEAKNESSES – Pragmatists often refuse to consider the consequences of their actions after a goal is achieved.   EXAMPLES – the politician that spreads a nasty rumor about a rival, the soldier that would rather collapse a building than clear it room by room.    
d8   Personality Trait   1 - I am dogged, some would say stubborn.    2 - I speak in a deadpan manner.   3 - I always project confidence, especially when I'm not feeling it.   4 - I need clear goals or I become frustrated.   5 - I pride myself on my success record, and I expect others to be impress.   6 - I work hard, and then I play hard.   7 - I need a little time to myself between missions to take a breather.   8 - I'm a little intense.     d6   Ideal   1 - Obedience. I follow orders. (Lawful)   2 - Spite. I accomplish the mission, but causing a little extra harm along the way keeps things interesting. (Evil)   3 - The Greater Good. Sometimes tough decisions must be made to benefit the whole. I'm that guy. (Good)   4 - Individualism. I set my own goals, period. (Chaotic)   5 - Success. I'm a winner. That's just how it is. (Any)   6 - Pure Pragmatism. The mission comes first and second. All other concerns are tertiary. (Any)     d6   Flaw   1 - I make sure everyone knows where they stand. It isn't high.   2 - I come off as uncaring and unfeeling.   3 - I bottle my emotions safely away where they can't do harm to me or anyone around me.   4 - If I'm not on a mission, I'm drunk. Or worse.   5 - When the situation becomes untenable, I react poorly. Usually with violence.   6 - I tend to jump straight to the torture during an interrogation.

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