Perfect Vessel
Perfect Vessel of Indolence CR: 5
STR
14 +2
DEX
16 +3
CON
14 +2
INT
15 +2
WIS
14 +2
CHA
18 +4
Telepathy 120 ft.
Actions
Multiattack. The Perfect Vessel of Indolence makes two attacks with its Rapier, or one each with its Rapier and it's Crush Hope. Rapier. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (1d8 + 3) piercing damage, (1d8+4) necrotic damage. Crush Hope. Target creature must make a DC 17 saving throw or take 2d8+3 psychic damage and lose their next Action. If they succeed, they lose their next Reaction and take no damage instead.
Bonus Actions
Taunt. Target creature must make a DC 16 Wisdom saving throw or take 1d4+4 psychic damage and immediately use their reaction to attack the Perfect Vessel at disadvantage.
Reactions
Flawless Parry. The Perfect Vessel adds 2 to its AC against one melee attack that would hit it. To do so, the Perfect Vessel must see the attacker and be wielding a melee weapon. Castigation. When the Perfect Vessel takes damage, they can use their reaction to shout down the offending enemy. The enemy must make a DC 16 Dexterity Saving Throw or take 2d8+4 Fire damage.
Regional Effects
A settlement or polity where a Perfect Vessel of Indolence is established looks like many decadent bodies throughout history, teetering on collapse. The party might notice one or more of these things: The locals are suspicious of strangers, and regularly accuse people of working for some sort of secret police. The government officials are ambivalent to the suffering and needs of their people except in very specific ways that might benefit their station. The ruling class are particularly mendacious, often to the point of murder. Merit is almost as good a method for improving one's caste as poison. Almost. Infrastructure is suffering. Silos lay fallow, streets are cracked and decaying, and government buildings are run down and look ready to crumble.
Usual Tactics
Perfect Vessels of Indolence are ambitious, but lazy. If they're going to draw their swords, it's going to be against a worthy foe who as been ground down to almost nothing by as many minions as they can throw. If they can wrap themselves in the law and have guards and other nobles get in the way of their enemies, all the better. A Perfect Vessel of Indolence will never stand and fight a fair fight if they can help it.

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