Healing Spell in Known World of the Spellster Universe | World Anvil
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Healing

Healing is a skill that demands a great deal of study, most of it similar to that of non-magical physicians. Without such knowledge, the magic behind the act can still be brought to bear, yet doing so blindly comes with many risks as well as a high likelihood of death.

Effect

Basic magical healing encourages the body to mend itself faster via natural healing methods. This type of healing leaves very little in the way of scarring and is typically used to mend complicated injuries or stave off the chance of infection.   The more complicated kind involves the spellster manipulating the body, be it drawing liquid from places it shouldn't be, restoring large areas of flesh or even convincing organs, such as the heart or lungs, to keep going.   The rarest type, requiring full mastery of the body, is the ability to bring the recently dead back to life.

Side/Secondary Effects

One of the most common side effects of learning to heal others is that the spellster gains an automatic healing ability within themselves, which is considered a curse as much as a blessing.   Whilst many spellsters laud how their innate healing makes them invulnerable to most toxins and challenging to kill beyond destroying the brain, there is a hefty drawback in that it cannot be stopped without being leashed. Many gravely wounded spellsters have discovered in their last moments that their bodies will literally consume themselves in an attempt to repair the damage, leaving them in agony until their strength is depleted. It is this effect that the poison, Razor Dust, preys upon and why it's so deadly.

Siphoning

Known as a forbidden magic in several realms and used as a punishment amongst the Stamekian nomads, few are aware that their healing abilities allow them the means to siphon another's magical power, life force, or physical strength. The lack of awareness outside of Stamekia due to laws forbidding its teaching, the secrecy of the nomads and the nature of those learning to heal wanting the ability to help rather than hurt.   Once used on a person, the taken power can be transferred to another being to either aid in their healing or extend their life. Stopping someone in the act of siphoning does not return what was lost to the victim, rather there is a risk of them becoming a shell of their former selves with many forgetting the basic fundamentals to live. It is because of this that the Stamekian nomads are pragmatic in its use, having it as the ultimate punishment for murder and meted out by their elders. The taken murderer's life is then used to return that of the life they stole. Alternatively, the power can be absorbed directly into a spellster, where it can lengthen a person's lifespan substantially. Many Udynean folk know of this, albeit vaguely through children's tales of monsters who steal naughty children to keep themselves youthful.   Although taken from beings such as humans, elves and dwarves, it is theorised that other animals could be a viable substitute. No records of any attempts, successful or otherwise, have been found.
Effect Casting Time
The length of time a spellster requires to fully mend a person depends greatly on the extent of the injury and the strength of the spellster.
Range
Healing can be done from a distance of a few feet, but it's more effective as the level of physical closeness increases. Due to this, many spellsters prefer to lay a hand on their patient, if not directly over the injury.

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