Mudbottom Miracles
Potions
Potions of Healing
2HS Basic (2d4 + 4)5HS Greater (4d4 + 8)
15HS Superior (8d4 + 16)
30HS Supreme (10d4 + 40)
Heal deal
6HS 2 Basic Healing Potions and a lvl 1 Potion12HS 2 Basic Healing Potions and a lvl 2 Potion
10HS 2 Greater Healing Potions
20HS 5 Greater Healing Potions
1st Level
5HS :Armor of Agathys, Detect Magic, Gift of Alacrity, Mage Armor, Protection from Evil and Good, Tasha's Caustic Brew10G Comprehend Languages
10G Identify
2nd Level
10HS: Blur, Detect Thoughts, Dragon's Breath, Enhance Ability, Enlarge/Reduce, Invisibility, Spider Climb, Mirror Image5G Alter Self
10G Borrowed Knowledge
20G Fortune's Favor
3rd Level
20HS: Blink, Gaseous Form, Haste, Fly, Protection from Energy, Spirit Shroud, Vampiric Touch20G Tongues
4th Level
40HS:Greater Invisibility20HS Locate Creature
5th Level
60HS:Enervation, Far Step, Steel Wind Strike, Scrying, TelekinesisMedicine 25gp*
Bubblegut Calmer: Settles agitated stomachs, whether your problems are coming up, out, or simply rumbling like the raging seas.Dream Dust: Helps you get good rejuvenating sleep in an hour or less.
Fever Slayer: Breaks fevers with just one night's rest.
Mighty Snotbreaker: This shit will decongest you so completely you'll swear you'd be breathing for the first time.
Sleep of the Just: Relieves aches and pains and dulls all physical maladies.
Scroll of Revivify: 300gp to return someone from the dead
Recreational Medicine
Hunger Stimulation Gummies: 20g for a bagLiquid Courage: Comes in Cinnamon, Coconut, Dark Grain, Honey, Fire, Green, Light Grain, Pink Grape, Red Grape, White Grape and Yellow Grape. 10gp for a six pack of grain or a flask of any other. 20gp for a bottle of any non-grain.
Lowland Grass: 15gp for a canister.
Matchsticks: 10gp a pack
Mushrooms of Communing: 50gp for a bag
Shadowgrass: 30gp a canister
Trade Ins
5HS for a Common10HS for an Uncommon
25HS for a Rare
75HS for a Mythic Rare
50HS for an Iconic Arm
Purpose / Function
A shop for selling remedies for all the ills one could experience, such as potions, regular medicine and recreational medicine.
Architecture
Down beneath the muddy roots of a massive maple, amidst the Night Market, there is a shop festooned with hanging lanterns and jingling charms, known far and wide for it's medicinal properties. Well to do merchants that normally would balk at a place like this willl nevertheless descend into the depths to find the miracles within. The interior is dimly lit, cast in a deep amber glow of fireflies buzzing inside orange paper lanterns. The floor is a springy carpet of moss with pavingstones set into it every so often. There is a crescent desk with scattered trinkets and a dizzying array of multicolor candles melted onto it and behind it a cabinet with stained glass panes framed in well polished dark red stained maple. The knobs are made of various shells of animals of the land and sea, such as various snails, oysters, sand dollars and scallops.
It is owned by a gregarious green frog man named Blarm Mudbottom who wears extensive robes, a wide brimmed leaf hat and walks with a gnarled walking stick.
Parent Location
Owning Organization
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