Smithing
Smithing allows you to make metal equipment.
Metal equipment requires raw ore to be smelted at a furnace, which can then be turned into weapons, armor, and gear at an anvil.
Having a higher Smithing level will allow you to create more valuable equipment.
Smithing Process
You can smith once per long rest. This activity takes 4 hours.
To smith any piece of equipment, you must already have the required amount of bars for it. To smelt bars, you must have the correct amount of its corresponding ores. You must have access to a furnace to smelt bars and to an anvil to create equipment with those bars. A blacksmith's forge will have both of these in its premises.
For every bar required to smith an item, it requires an extra session to complete. For example, if an item requires 3 bars, that item takes 3 sessions. You only need to make the roll to smith the item once; at the end of the time required. For example, if you are smithing Plate armor, you would make your roll after the 10th session.
Sometimes, a smith crafts a piece so skillfully, they make a masterworked item. When you successfully smith an item, roll percentile dice. If you roll a 95% or higher, then the item you smithed is a masterworked item.
Masterworked items do not count as magical, but are +1 equipment. Weapons gain a +1 to Attack and Damage rolls, and armors and rings gain a +1 to AC. If the item does not fall into one of these categories, but uses a DC, that DC is increased by +1 (for example, manacles typically require a DC 20 Dexterity skill check to escape, however masterworked manacles require a DC 21 skill check).
Metal gear can be found in PHB page 144-153.
Metal equipment requires raw ore to be smelted at a furnace, which can then be turned into weapons, armor, and gear at an anvil.
Having a higher Smithing level will allow you to create more valuable equipment.
Smithing Process
You can smith once per long rest. This activity takes 4 hours.
To smith any piece of equipment, you must already have the required amount of bars for it. To smelt bars, you must have the correct amount of its corresponding ores. You must have access to a furnace to smelt bars and to an anvil to create equipment with those bars. A blacksmith's forge will have both of these in its premises.
For every bar required to smith an item, it requires an extra session to complete. For example, if an item requires 3 bars, that item takes 3 sessions. You only need to make the roll to smith the item once; at the end of the time required. For example, if you are smithing Plate armor, you would make your roll after the 10th session.
Sometimes, a smith crafts a piece so skillfully, they make a masterworked item. When you successfully smith an item, roll percentile dice. If you roll a 95% or higher, then the item you smithed is a masterworked item.
Masterworked items do not count as magical, but are +1 equipment. Weapons gain a +1 to Attack and Damage rolls, and armors and rings gain a +1 to AC. If the item does not fall into one of these categories, but uses a DC, that DC is increased by +1 (for example, manacles typically require a DC 20 Dexterity skill check to escape, however masterworked manacles require a DC 21 skill check).
- Roll a Constitution skill check (with proficiency if you are proficient in Constitution saves). If your roll equals or exceeds the bar's DC, you smelt the bar of whichever ore you put into the furnace.
- Roll an Athletics skill check. If your roll equals or exceeds the DC of the equipment, you smith the item.
- You gain Smithing XP equal to the level of the item you smith + your Smithing level (If you fail to make the item, you gain 1d4-1 XP instead, and you create scraps made of the corresponding material).
Metal gear can be found in PHB page 144-153.
Career
Qualifications
To start Smithing you will need at least:
- 10 CON and 10 STR
- Smith's Tools (20 gp – PHB page 154)
Career Progression
XP to Level a Profession
Level | Title | XP Required |
---|---|---|
1 | Novice | 0 |
2 | Apprentice | 10 |
3 | Expert | 30 |
4 | Master | 60 |
5 | Legendary | 100 |
Other Benefits
Achieving Level 5
- Character gains resistance to Fire damage.
- Character can smith items twice as fast.
- Dwarves and other NPCs who love to smith become friendlier.
Perception
Purpose
To forge weapons and armor made of metal
History
Metal Effects Clarifications
Weapon Effects
Weapon effects affect each weapon individually and are mutually exclusive.
For example, say you are dual wielding a lansith dagger and a magnetine dagger. Only when you hit with the magnetine dagger, do you gain +1 force damage. Hits with the lansith dagger do not benefit from the extra force damage. Similarly, the lansith dagger's bonus against someone who recently cast a sell only affects hits with the lansith dagger.
Armor Effects
You may only have one armor effect active at one time. If you have an armor effect from your armor and from a shield, the armor's effect overrides the shield effect. If you are wearing an armor without an armor effect, but have a shield equipped which has an armor effect, then the shield's armor effect takes effect.
Set Effects
You may only benefit from one set effect at a time. If you are able to benefit from more than one set effect at a time, you may choose which one to benefit from at the end of a long rest, or by changing what you have equipped.
Repairing items
Repairing an item takes half the time required to craft it, and half the resources. You must still be at a forge and anvil to repair.
Weapon Effects
Weapon effects affect each weapon individually and are mutually exclusive.
For example, say you are dual wielding a lansith dagger and a magnetine dagger. Only when you hit with the magnetine dagger, do you gain +1 force damage. Hits with the lansith dagger do not benefit from the extra force damage. Similarly, the lansith dagger's bonus against someone who recently cast a sell only affects hits with the lansith dagger.
Armor Effects
You may only have one armor effect active at one time. If you have an armor effect from your armor and from a shield, the armor's effect overrides the shield effect. If you are wearing an armor without an armor effect, but have a shield equipped which has an armor effect, then the shield's armor effect takes effect.
Set Effects
You may only benefit from one set effect at a time. If you are able to benefit from more than one set effect at a time, you may choose which one to benefit from at the end of a long rest, or by changing what you have equipped.
Repairing items
Repairing an item takes half the time required to craft it, and half the resources. You must still be at a forge and anvil to repair.
Operations
Tools
Sith's tools, anvil and furnace
Items That Assist in Smithing
Below are items that can assist in Smithing.
Smith's Tools +1
Tool, Uncommon
This set of tools allows you to add a +1 to any Smithing skill check you make to smith bars and items.
Smith's Tools +2
Tool, Rare
This set of tools allows you to add a +2 to any Smithing skill check you make to smith bars and items.
Smith's Tools +3
Tool, Very Rare
This set of tools allows you to add a +3 to any Smithing skill check you make to smith bars and items.
Manny's Mini Forge
Wondrous Item, Rare
This item allows you to carry a small, portable forge with you, capable of smelting one ore at a time. When you speak your command word to the handheld iron box, one side flaps open to reveal a molten interior. Placing an ore of level 3 or lower within and shutting the flap allows the ore to be smelted into a bar without fail. This process takes 4 hours. When the box is in use, it emits a small stream of black smoke.
Ring, or Necklace Mould
Item, Common
This item reduces the DC of gold and silver rings, necklaces, or tiaras by 10.
Portable Anvil
Tool, Rare
This anvil is specifically built to be portable, allowing smiths with the money to purchase this item the luxury of smithing on the go. This anvil allows you to smith items up to level 3.
Items That Assist in Smithing
Below are items that can assist in Smithing.
Smith's Tools +1
Tool, Uncommon
This set of tools allows you to add a +1 to any Smithing skill check you make to smith bars and items.
Smith's Tools +2
Tool, Rare
This set of tools allows you to add a +2 to any Smithing skill check you make to smith bars and items.
Smith's Tools +3
Tool, Very Rare
This set of tools allows you to add a +3 to any Smithing skill check you make to smith bars and items.
Manny's Mini Forge
Wondrous Item, Rare
This item allows you to carry a small, portable forge with you, capable of smelting one ore at a time. When you speak your command word to the handheld iron box, one side flaps open to reveal a molten interior. Placing an ore of level 3 or lower within and shutting the flap allows the ore to be smelted into a bar without fail. This process takes 4 hours. When the box is in use, it emits a small stream of black smoke.
Ring, or Necklace Mould
Item, Common
This item reduces the DC of gold and silver rings, necklaces, or tiaras by 10.
Portable Anvil
Tool, Rare
This anvil is specifically built to be portable, allowing smiths with the money to purchase this item the luxury of smithing on the go. This anvil allows you to smith items up to level 3.
Alternative Names
Blacksmith, Armorer
Type
Artisan
Sullied Bars are made when you fail the smelting DC for the bar. Sullied bars can still be used to smith desired items, but using one or more will decrease the item's value by half.
Scraps
Scraps are made when you fail the Smithing DC for an item. Scraps are worth a fourth of the value of the item you were attempting to create. Metal modifiers that affect the item's worth still apply. Using Sullied Bars still applies.
Smithing Miscellaneous Items
Any metal item or gear such as Chains or Steel Balls requires 1 bar, and has a Smithing DC of 8. Special metals have no inherent effects on these items aside from price.
Smithing with Higher Level Bars
If you obtain buys that are of higher level than what you can smelt, you can still smith equipment with those bars provided you have the Smithing level to make that equipment. For example, if you buy an infernal bar, but are only Smithing level 1, you can still smith a 1d4 damage weapon with that infernal bar.
Silvered Damage
Any item made of Mithril or any more precious metal counts as silvered for the purposes of overcoming resistances.
Any item made of a bar which requires silver to smelt counts as silvered for the purposes of overcoming resistances.
Rusting / Corroding
Any item made of Silver or any more precious metal cannot rust.
Any item made of Orichalcum or any more precious metal cannot corrode.
Bullets
Bullets fall under "weapon effects" when determining what effects they have when being smithed with special metals.
Information on Bars
All bars weigh 2 lbs. They weigh less than their ore counterparts because any useless rock is melted away during the smelting process.
Multiple Quantities per Bar
Items which come in multiples, such as Steel Balls, smith 15 per bar.
Metal | % Value Adjustment |
---|---|
Copper | - 75% |
Bronze | - 50% |
Iron | - 25% |
Steel | No Change |
Silver | + 25% |
Orichalcum | + 50% |
Thundinium | + 50% |
Gold | + 75% |
Pestilum | + 50% |
Glacium | + 50% |
Abyssal | + 75% |
Refined Ravenstone | + 50% |
Refined Whisperrock | + 50% |
Kinetocine | + 50% |
Dwarven Steel | + 50% |
Elven Steel | + 50% |
Orcish Steel | + 25% |
Refined Lansith | + 75% |
Refined Obsidian | + 75% |
Magnetine | + 75% (150%) |
Mithril | + 100% |
Meteorite | + 75% |
Urdrakhine | + 100% |
Malachine | + 150% |
Infernal | + 150% |
Hexinine | + 300% |
Adamantite | + 200% |
Stellar | + 300% |
Divinium | --- |
Smithing Equipment
Armors
Smithing Level | Equipment | # of Bars | DC |
---|---|---|---|
1 | Shield | 2 | 8 |
2 | Chain Shirt/Ring Mail | 4 | 11 |
3 | Scale Mail/Chain Mail | 6 | 15 |
4 | Breastplate/Splint | 8 | 18 |
5 | Half Plate/Plate | 10 | 24 |
Weapons
Smithing Level | Equipment | # of Bars | DC |
---|---|---|---|
1 | 1d4 Damage Metal Weapon | 1 | 5 |
2 | 1d6 Damage Metal Weapon | 1 | 10 |
3 | 1d8 Damage Metal Weapon | 2 | 15 |
4 | 1d10 Damage Metal Weapon | 2 | 18 |
5 | 1d12/2d6 Damage Metal
Weapon |
3 | 22 |
Jewelry
Smithing Level | Equipment | DC | Value |
---|---|---|---|
2 | Silver Jewelry | 20 | 1 gp |
3 | Gold Jewelry | 25 | 5 gp |
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