Fishing Profession in Khorvaire | World Anvil
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Fishing

Fishing allows you to catch fish.
Fish can be sold, traded and eaten only if it’s still fresh. A fish is considered fresh within 24 hours of being caught. Fish can be preserved for longer by being cooled or cured. A spoiled fish can still be used as bait fish, but cannot be used as live bait.
A fish can still be harvested like any standard creature for organs and other parts.
To catch fish away from the coastline, a fisherman must be on a boat - or some other form of platform - to stand on that's on or above the surface of the water.
Having a higher Fishing level will allow you to catch more valuable fish.
Fishing Process
You can fish twice per long rest. This activity takes 2 hours.
For every +5 you beat the DC of the fish by, you get an extra one of it.
Sometimes, a lucky fisherman thinks they're fighting a fish, but reels in something else valuable instead. When you fail to successfully catch a fish, roll percentile dice. If you roll a 95% or higher, you reel in a sunken treasure instead of a fish. Roll 1d12 on the Fishing Treasures table. You still lose your bait if you reel in a treasure.
  • If you have not already, obtain necessary bait. This can be done by scavenging for Bugs/Worms, or by using previously caught fish.
  • Roll an Athletics or Survival skill check. If your roll equals or exceeds the fish's DC, you catch the fish. All bait is consumed whether you catch the fish or not.
  • Roll the corresponding die to determine how much fish you obtain. If you roll higher than the amount of bait you have, you catch the amount of fish equal to the amount of bait you have.
  • You gain Fishing XP equal the level of the fish you obtained + your current Fishing level (If you fail to catch a fish, you instead gain 1d4-1 Fishing XP and lose the corresponding die of bait).

Career

Qualifications

To start Fishing you will need at least:
  • 13 STR or 13 WIS
  • Fishing Tackle (1 gp – PHB page 150)
  • Dedicated Basket (4 sp - PHB page 150) or any large enough container to hold fish and water
  • Bait (Bugs/Worms can be used as bait)

Career Progression

XP to Level a Profession
Level Title XP required
1 Novice 0
2 Apprentice 10
3 Expert 30
4 Master 60
5 Legendary 100

Other Benefits

Achieving Level 5
  • Character gains use of the Sailor Background Feature. (PHB page 139)
  • Character gains access to Fishing Guilds and knows the location of any important fishing areas such as lakes, rivers, and seas.
  • NPCs who love to fish (Sailors and Pirates) become friendlier.

Perception

Purpose

To harvest food

History

Fish Descriptions

Bubblechovy
These tiny, spherical, translucent anchovy-like fish look like little bubbles. It's not uncommon for tides to wash them up onto shore, and then haul them back out to sea.
Bubble Sac: A sac that can be harvested inside the belly of the Bubblechovy. 5 of these can be sucked to allow an extra breath.  
Clamoring Crayfish
This crayfish is often found in shallow sea waters. Its erratic and swift movements often make substantial noise for their size. A group of these moving together can easily be determined by a loud sloshing sound near the water surface.
Chitin: A tough shell that can be harvested from the claws to create some armors.  
Doghead Flounder
Found resting at the ocean floor, the Doghead gets its name for its iconic shape and pattern. When looking down on one while it lays flat, the unusual pattern resembles the head of a dog, with the fish's fins being the ears.  
Dorian's Marlin
A large fish, commonly found skewering smaller fish for its meals. It particularly loves Shimmering Carp, as the bright colors attract this marlin's sensitive eyes.  
Drowned Skate
A Drowned Skate is a peculiar creature, spending most of its life upside-down. Gathering in small schools, these skates appear dead to predators. These predators approach them, expecting an easy meal. As the predator does so, the skates swiftly jab it with their poisonous barbs. They then feed on the fish, until the school is full. Once finished, they turn back over, and drift along the currents.
Poisoned Barb: A long spine that can be used once as a poisoned dagger.  
Fey-Touched Perch
These perch are easy to spot, as they leave a short, shimmering trail of gold-colored mist behind them. It's speculated that the pixies once tried to play a practical joke on the sea titan, Oceanus. In doing so, they caused Oceanus to forever have to deal with vanishing glitter in his seas.
Pixie Dust: A golden powder than can be thrown on someone to grant them flight for 12 seconds after 1 minute.  
Flame-Tongued Dolphin
These dolphins appear orindaryat first, until they open their mouth. When exposed, their tongues glow like hot ember and coal. They use this as a tactic underwater to generate large clouds of steam. This cloud makes it difficult for would-be predators to keep track of the quick dolphins, who then make their escape. Many fishermen lose their catch because the dolphin's tongue will burn the line.
Flame Tongue: Can be used as a whip with an extra 1d4 Fire damage for 24 hours after the dolphin's death as long as it is wrapped for the hand to hold.  
Gasping Catfish
The catfish frequently gape open their mouths, releasing large bubbles. Any fisherman can easily spot these bubbles, making this species of catfish particularly effortless to find.  
Giant Blood-Squid
These massive squids rarely eat, but swallow their prey whole when they do. The meal is then quickly compacted inside the squid's stomach using it's powerful digestive muscles. The blood that pours out of the squished creature then fills in sacs that can be seen on the outside of the squid. The stomach digests the meat and flesh, the bones are spat out, and the blood is saved in the sacs until the squid needs emergency nutrients later. DThis nature makes them easy to hook. The difficulty is fighting them onto a ship.
Blood Sac: Counts as 5 vials of a Large creature.  
Glowgut Tuna
These tuna have bright blue dorsal sides, and glow a beautiful emerald green on their bellies in deep, dark waters. Experienced fisherman know it's much easier to catch these mammoth fish at night.
Glowgut Juice: Can be held in a translucent or transparent sac to create dim or bright light within 15 feet.  
Grey-Guppy Tuna
The Grey-Guppy Tuna is a moderately-sized nearly transparent fish with small grey sacs that hang off of its body. These sacs, while moving through the water, appear like a school of small guppies.  
King Salmon
A large, pinkish-red salmon with a gold-colored crown trim atop its head.  
Pygmy Blue-Finned Whale
These rare pygmy whales are no small creatures. At almost 2,000 pounds, these creatures are generally passive, and feed on large schools of smaller sea creatures. They typically travel alone, or in a small family. You can only imagine how large the full-sized Blue-Finned Whales are.
Whale Oil: Counts as lamp oil, but lasts twice as long. Anything burning with Whale Oil sheds an extra 5 feet of bright and dim light.  
Rainbow-Finned Cod
These grey colored cod are famous for their many shining, rainbow fins adorning their bodies.  
Red-Rot Swift Drum
This quick, greyish-blue fish has a red, mold-like pattern on its sides. When the fish sits still, it looks like it has recently been attacked, and freshly bloodied.  
Scuttlesit Eel
Scuttlesit Eels are notorious for their skittish, yet aloof personalities. They scare easily, and are very timid to bite, making them a difficult catch for untrained fishermen.  
Shimmering Carp
This beautiful, fat fish glimmers in the light. They are bold in nature, and bite almost anything, making them easy to spot, and easy to catch for any new fisherman.  
Shock-Nosed Swordfish
These huge, dangerous monsters are infamous for their electrified bills. The migratory fish, is extremely aggressive, often using its bill to paralyze if it cannot skewer.
Shock Gland: A gland at the base of the bill that adds 1d4 Lightning damage to a weapon when used within 24 hours of death.  
Teal-Trimmed Shrimp
These little creatures have two teal-colored stripes, one down each of its sides. They often sit in large schools, drifting through the ocean.  
Trickle Trout
A Trickle Trout is often denoted by the strange sound it makes; almost like a slow, small brook or stream.  
Void-Dance Shark
These horrifying, aggressive predators are known for their strange, terrifying behaviour. They are able to flash in and out of existence, jumping between dimensions. It's speculated that the shark creates a pocket dimension, but it's unknown if the creature can still observe its home dimension while there. Nevertheless, they're often known to suddenly pop-in on unsuspecting prey, attack it, then pop-out again. Some reports even mention some of these sharks disappearing and then reappearing hundreds of yards away a moment later.
Void Orb: A spherical organ found in the Shark's head with 1d4 charges. Spend one charge to cast Dimension Door or Rope Trick.

Operations

Tools

Fishing Tackle, Dedicated Basket and Bait.   Items That Assist in Fishing
Below are items that can assist in Fishing.
Fishing Rod +1
Tool, Uncommon
This rod allows you to add a +1 to any Fishing skill check you make to catch a fish.
Fishing Rod +2
Tool, Rare
This rod allows you to add a +2 to any Fishing skill check you make to catch a fish.
Fishing Rod +3
Tool, Very Rare
This rod allows you to add a +3 to any Fishing skill check you make to catch a fish.
Alternative Names
Angling
Type
Agricultural / Fishing / Forestry
Related Vehicles
Fishing Treasure
Roll Treasure Description Value
1 Ancient Coin
Small, ancient, golden coin with two
faces. One side i stamped with a
large vessel; the other a woman's
face.
2 gp
2 Golden Chalice A highly ornamented cup made of gold. 4 gp
3 Buffalo Statuette A hand-sized marble statue of a buffalo. 1 gp
4 Black-Ivory Tusk A tusk from some long extinct animal. 5 sp
5 Platinum Plate A beautifully decorated plate, with old Elven inscrivings. 2 pp
6 Primeval Cutlass A barnacle encrusted curved sword; probably used by old seafarers. 2 gp
7 Small Silver Casket A still-functional, empty hand casket made of fine silver. 5 sp
8 Large Tome A heavy, empty, leather-bound tome undamaged by water. 3 sp
9 Bygone Diadem An old, golden tiara with strange but pretty etchlings. 5 gp
10 Pearl Necklace A necklace made of 5 gorgeous pearls; still polished. 3 gp
11 Deep Purple Geode A stunning crystalline structure inside a mundane exterior. 3 gp
12 Small Golden Gauntlet
A gauntlet made of pure gold, with 6
beautiful gems inlaid.
5 pp
FISH
Fishing Level Fish Location Technique Bait Type DC Amount Size Value
1 Bubblechovy River/lake Net None 5 1d10 < 1 lb 1 cp
1 Clamoring Crayfish Seashore Net None 5 1d10 < 1 lb 1 cp
1 Teal-Trimmed Shrimp Seashore Net None 6 1d10 < 1 lb 1 cp
2 Shimmering Carp Sea Light Cast Bug/Worm 7 1d6 5 lb 5 cp
2 Fey-Touched Perch Sea Light Cast Bug/Worm 8 1d6 6 lb 5 cp
2 Doghead Flounder Sea Light Cast Bait Fish 10 1d6 9 lb 1 sp
2 Drowned Skate Seashore Light Cast Live Fish 10 1d4 10 lb 1 sp
2 Trickle Trout River/Lake Light Cast Bug/Worm 10 1d6 9 lb 8 cp
2 Scuttlesit Eel Seashore Light Cast Bait Fish 12 1d2 25 lb 2 sp
3 Gasping Catfish Lake Cast Bait Fish 9 1d6 45 lb 8 cp
3 Red-Rot Swift Drum Sea Cast Bait Fish 11 1d4 55 lb 1 sp
3 Grey-Guppy Tuna Deep Sea Cast Bait Fish 13 1d4 70 lb 3 sp
3 King Salmon River/Lake Cast Bait Fish 14 1d2 75 lb 5 sp
4 Rainbow-Finned Cod River/Lake Cast Bait Fish 13 1 120 lb 1 gp
4 Dorian's Marlin Deep Sea Cast Bait Fish 16 1 210 lb 2 gp
4 Giant Blood-Squid Deep Sea Heavy Cast Live Fish 17 1 440 lb 3 gp
4 Flame-Tongue Dolphin Deep Sea Heavy Cast Bait Fish 19 1 350 lb 3 gp
5 Glowgut Tuna Deep Sea Heavy Cast Live Fish 17 1 830 lb 5 gp
5 Shock-Nosed Swordfish Deep Sea Heavy Cast Live Fish 19 1 900 lb 5 gp
5 Pygmy Blue-Finned Whale * Deep Sea Harpoon None 21 1 3,000 lb 2 pp
5 Void-Dance Shark * Deep Sea Heavy Cast Live Fish 25 1 1,000 lb 1 pp
* High Value; hard to sell (treated as magic items).

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