Player character Gnoll have the following racial traits:
+2 Strength, +2 Intelligence, -2 Wisdom: Powerful and smart pack hunters, but drawn to reacting first and deciding second.
Medium: Gnolls are Medium creatures and have no bonuses or penalties due to their size.
Humanoid (Gnoll): Gnolls are humanoids with the Gnoll subtype.
Normal Speed: Gnolls have a base speed of 30 feet.
Dark Vision: Gnolls have dark vision up to 120ft.
Bite Attack: Gain a 1d6 bite attack.
Thick Hide: +2 AC Natural Armor
Scent: Gain the scent ability.
Pack Hunter: You were taught how to hunt as part of a pack. You gain a +2 circumstance bonus to checks to Aid, and your allies gain a +2 circumstance bonus to checks to Aid you.
Alt Racial Traits
Ant Gnoll: You're a sharp-featured, big-eared gnoll about three feet tall. Many are skeptical that you are in fact a gnoll. Your size is Small instead of Medium. You are trained in Deception (or another skill if you were already trained in Deception). You gain a +1 circumstance bonus to Deception checks to Lie when specifically claiming innocence, to Deception DCs against Sense Motive checks to uncover such lies. This racial trait replaces Thick Hide.
Sweetbreath Gnoll: You're a striped, pale-furred gnoll with oddly pleasant breath, which you can use to entrance your prey. You are trained in Diplomacy (or another skill if you were already trained in Diplomacy). You also gain a +1 circumstance bonus to Diplomacy checks, if the target can smell your breath.This racial trait replaces Thick Hide.
Witch Gnoll: You're a shaggy, dark-furred gnoll capable of making some truly uncanny sounds. You can cast the ghost sound cantrip as an occult innate spell at will. A cantrip is heightened to a spell level equal to half your level rounded up. In addition, you gain a +1 circumstance bonus to checks to Impersonate and Create a Diversion when using only your voice.This racial trait replaces Thick Hide.
Basic Information
Gnolls are large, hyena-like humanoids with short muzzles, sharp teeth, and large and expressive round ears. Their bodies are covered in shaggy fur, rougher on the back and softer and lighter on the stomach and throat, usually in an off-white, tan, or brown shade—spots and stripes are both common. Gnolls typically stand between six and seven feet tall. Women are usually about a head taller than men, and correspondingly stronger.
Civilization and Culture
Starts with: Common, Gnoll.
Learnable: Draconic, Goblin, Iruxi, Necril, Orcish, Sylvan.
Feats
Crunch: Requirement - Gnoll. Your jaws can crush bone and bite through armor. Your jaws attack deals 1d8 piercing damage instead of 1d6 and gains the grapple trait.
Distant Cackle: Requirement - Gnoll, Total pc level = 5 or more, Witch gnoll. It takes a very brave person to enter the laughter-haunted forest where you dwell. You can cast ventriloquism once per day as a 1st-level occult innate spell.
Pack Stalker: Requirement - Gnoll, 3 points into stealth, Total pc level = 5 or more. Ambushes are an honored gnoll tradition. You gain the Terrain Stalker feat and can extend its effects to a single ally so long as they remain within 10 ft. of you. If you have 7 points in Stealth, you can extend the effect to two allies. If you have 15 points in Stealth, you can extend it to four allies.
Terrain Stalker: Requirement - Trained in Stealth. Select one type of difficult terrain from the following list: rubble, snow, or underbrush. While undetected by all non-allies in that type of terrain, you can Sneak without attempting a Stealth check as long as you move no more than 5 feet and do not move within 10 feet of an enemy at any point during your movement. This also allows you to automatically approach creatures to within 15 feet while Avoiding Notice during exploration as long as they aren’t actively Searching or on guard.
Right-Hand Blood: Requirement - Gnoll, Total pc level = 5 or more. It's said that the flesh of the right side of a hyena can heal diseases, but that of the left side is poisonous. You can take 1 damage to feed someone blood from your right side and Administer First Aid or take 2d8 damage to Treat Disease or Treat Wounds; in either case, you don't need healer's tools, and gain a +1 item bonus. Blood from your left side causes the check to critically fail automatically.
Breath Like Honey: Requirement - Gnoll, Sweetbreath Gnoll, Total pc level = 9 or more. You smell of honey and savory things. You can cast enthrall as a 3rd-level occult innate spell once per day, except the spell has a range of 30 feet and the inhaled trait instead of the auditory trait. Targets don't gain any circumstance bonus for disagreeing with you. Your circumstance bonus to Diplomacy if the target can smell your breath increases to +2.
Grandmother's Wisdom: Requirement - Gnoll, Total pc level = 9 or more. You carry the bones of your ancestors with you, and you can ask them for counsel. You can cast augury twice per day as a 2nd-level occult innate spell.
Laughing Gnoll: Requirement - Gnoll, 7 Points in Intimidate, Total pc level = 9 or more. A gnoll's sinister giggle is a sound of warning and threat. You gain the Battle Cry skill feat. You don't take a penalty when you attempt to Demoralize a creature that doesn't understand your language.
Ancestor's Rage: Requirement - Gnoll, Total pc level = 13 or more. You transform into an enormous otherworldly hyena. You can become Canine (40ft speed, Bite 2d8) once per day as a 5th-level occult innate spell.
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