BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Helm of Telepathy

Helm of Telepathy

Wondrous Item

Uncommon Requires Attunement

While wearing this helm, you can use an action to cast the Detect Thoughts spell (save DC 13) from it. As long as you maintain Concentration on the spell, you can use a Bonus Action to send a Telepathic Message to a creature you are focused on. It can reply — using a Bonus Action to do so — while your focus on it continues.   While focusing on a creature with Detect Thoughts, you can use an action to cast the Suggestion spell (save DC 13) from The Helm on that creature. Once used, the Suggestion property can't be used again until the next dawn.  

Detect Thoughts

2-level Divination

Casting Time: 1 Action
Range/Area: Self (5-foot radius)
Components: Verbal, Somatic, Material
Materials: Copper Piece
Duration: Concentration, 1 Minute
For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus you mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.   You initially learn the surface thoughts the creature- what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain insight into its reasoning (if any) its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check, if it succeeds, the spell ends.   Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation. you can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower, or one that doesn't speak any language.   Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described avow, even if you can't see it, but its must still be within range.
Available for: Bard, Sorcerer, Wizard
 

Suggestion

2-level Enchantment

Casting Time: 1 Action
Range/Area: 30 Feet
Components: Verbal, Material
Materials: a snakes tongue and either a bit of honeycomb or a drop of sweet oil.
Duration: Concentration, 8 Hours
You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be charmed are immune to this effect. The suggestion must be ordered in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell. The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do. You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar he meets. If the condition isn't met before the spell expires, the activity misty performed. If you or any of your companions damage the target, the spell ends.
Available for: Bard, Sorcerer, Warlock, Wizard


Item type
Magical

Comments

Please Login in order to comment!