The Sons of the Wastes
The Sons of the Waste are a loosely organized fellowship of knights, veterans, and hardened civilians who dedicate themselves to guiding and protecting pilgrims across the sun-scorched expanse of the Desolate Wastes. Operating out of Stormhold, they are often seen as a more approachable, everyman’s version of the great knightly orders—without the noble pretense, but with every ounce of grit and honor. Their charge is simple, yet sacred: escort travelers along The Footsteps of the Immortals, a perilous route that leads to the Shrine of the World Dragon, believed to be the resting place of the ancient draconic deity, Teraptus.
Though many members serve out of faith or personal conviction, the Sons are not strictly a religious order. Some are drawn by coin, others by redemption, and many simply by the desire to do good in a land that has long forgotten kindness. Pilgrim groups often pay handsomely for their services, knowing that bandits, beasts, ash-storms, and worse stalk the open desert. The Sons know the Wastes well—its watering holes, its safe camps, and its unspoken taboos—and while they claim no allegiance to crown or temple, their presence is welcomed wherever sand threatens bone.
Most travel light, clad in patchwork armor with sun-faded banners and dragonbone tokens hanging from their belts. Though their numbers are scattered and their hierarchy informal, they share a common creed: "Guide. Guard. Endure." In a land that devours the unprepared, the Sons of the Waste are both shield and compass—living waystones carved not from stone, but from will.
Though many members serve out of faith or personal conviction, the Sons are not strictly a religious order. Some are drawn by coin, others by redemption, and many simply by the desire to do good in a land that has long forgotten kindness. Pilgrim groups often pay handsomely for their services, knowing that bandits, beasts, ash-storms, and worse stalk the open desert. The Sons know the Wastes well—its watering holes, its safe camps, and its unspoken taboos—and while they claim no allegiance to crown or temple, their presence is welcomed wherever sand threatens bone.
Most travel light, clad in patchwork armor with sun-faded banners and dragonbone tokens hanging from their belts. Though their numbers are scattered and their hierarchy informal, they share a common creed: "Guide. Guard. Endure." In a land that devours the unprepared, the Sons of the Waste are both shield and compass—living waystones carved not from stone, but from will.

None Shall be Left Behind
Founding Date
97BD
Type
Military, Knightly Order
Alternative Names
WasteKnights
Training Level
Professional
Veterancy Level
Experienced
Location
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