BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Kermoria

The year of Balish'et the Crimson Mongoose.

Created by

Editorial Team

Kermoria is a world of layered memory and restrained catastrophe, a land that wears peace like a thin cloak over old scars. Crystal cities rise from mist-choked lakes while dwarven halls brood beneath iron-veined mountains, and the elven Forest of Night breathes in slow, patient centuries beyond mortal sight. Three moons circle overhead; blue, red, and black, each casting tides not only upon the sea, but upon magic itself. Empires marshal armies beneath disciplined banners, steppe clans ride the endless grasslands with wind in their lungs, and ancient ruins from forgotten ages sleep beneath root and stone, their purposes misremembered or deliberately buried.

Trade flows across the Reshal Sea, caravans creak through mountain passes fortified like the jaws of titans, and frontier forts hold lonely vigil against swamps, moors, and things that move where maps end. Beneath shining towers, secret courts whisper in velvet halls; beyond torchlight, invasive horrors burrow and breed; and far to the west, a New World strains against colonization and ambition. The great calamity of necromancy was beaten back centuries ago, yet its echo lingers like a fading bruise beneath the skin of history. In Kermoria, annihilation is never a distant legend; it is a remembered possibility. And though kingdoms posture, scholars experiment, and common folk till soil in stubborn hope, the world turns on ancient mechanisms older than any crown. Peace endures not because darkness is gone, but because it waits.