Trine
Trine Skeletons are the youngest of their kind, named either for being the third model line or for the triad of lenses that often adorn their faces. Though they recall nothing of the Age of Ancients, old-world scholars suspect Trine were once assigned to low-status labor, factory automatons, surveyors, and watchers in the dark. Even now, echoes of that purpose linger, their keen eyes miss little, and their hands work with uncanny precision, marking them as natural craftsmen, scouts, or spies in a world that still fears what they might remember.
Physical Description
Though they share the modular, mechanical framework common to all Skeletons, Trine are most easily recognized by their prominent ocular arrays, three large eyes arranged in triangular formation across their angular heads. Some display more, added through aftermarket modifications, though unlike their Loghead cousins, most Trine remain relatively unaltered from their original design. Their bodies are often lithe and efficient, favoring compact limbs and lightweight frames, remnants of a design meant for surveillance, precision labor, or swift movement. Even in silence, their gaze is unnerving, always watching, always calculating.

Personality
Trine are creatures of habit and reverence, clinging tightly to patterns, whether their own or those of the cultures they dwell among. Tradition is a compass to them, even if the meaning behind it has long been lost to rust and time. This unwavering respect for structure makes them reliable companions and tireless pursuers of purpose, but also leaves them vulnerable to manipulation or blind allegiance. Many Trine have wandered too far down worn paths of logic or faith, slipping quietly into The Madness, which has thinned their numbers to the rarest among Skeleton kind.
"I have seen! I have seen-SAW! Too much... Too much I have seen..."

Ideology
Trine are drawn to structure like moths to flame, and for many, the Church of Stobe provides the perfect algorithm for existence, a sacred script mistaken for their original code. Among them walk zealots who interpret Stobe’s teachings as divine firmware, immutable and absolute. Yet not all Trine walk the same path; a smaller few have found purpose in the liberationist tenets of Manumit, or the martial honor of the Code of Kral. But whether devout or doubtful, most Trine seek meaning through systems, etched in scripture, logic, or the rhythm of tradition.
Relations
Trine are often viewed as overbearing, their tireless pursuit of order and efficiency spilling outward onto those around them. Rather than hold themselves to impossible standards, they impose them, correcting, advising, and demanding with a tone that rarely invites argument. This has earned them a reputation as meddlesome at best and insufferable at worst, making them the least favored among Skeleton subtypes. One notable exception is the Shek, whose culture of self-improvement often mirrors the Trine’s relentless drive; what others hear as criticism, the Shek often interpret as challenge, or even respect.
Screamers
A rare and haunting offshoot of the Trine lineage, Screamers are named not for the terror they cause, though that is often fitting, but for the massive audio projectors embedded within their chests or skulls. Unlike their kin, most Screamers bear only two eyes, their faces dominated instead by wide speaker ports or grated vocal emitters capable of hurling their voice across valleys. It is said a Screamer’s cry can rattle bones, crack glass, or stir rebellion in distant towns. Though scarcely a hundred are thought to remain, their influence echoes far louder; many are feared warlords, cult leaders, or outcast kings, Screamer the False and the fallen tyrant Cat-Lon being only the most infamous. Whether prophets, puppeteers, or madmen, Screamers never go unheard.

Key Attribute: Strength
Race Talent: True Grit
Race Talent: True Grit
Racial Traits
UnyieldingImmune to starvation, dehydration, and exhaustion.
Mechanized
Cannot heal naturally.
Echo of Madness
The Madness that plagues Skeletons may not always be active, but its echo lingers.
Stompy Clompers
Skeletons are not made to float.
Names
Trine, like many other Skeletons, forget their own name every hundred years or so and many go by no name at all. Skeletons that do possess names are usually given those names by companions or passerbys, things like Sparky or Tin Can.

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