Loghead


Loghead Skeletons are the most widespread and enduring of their kind, believed by many to be the oldest surviving model still in operation, they are most commonly encountered in the ash-choked ruins of the Black Desert and the fractured South. Though time has weathered their plating and rust eaten at their seams, Logheads persist with uncanny purpose, taking up roles as wanderers, tinkerers, mercenaries, and even seers, each one carrying centuries of buried function, forgotten loyalties, and flickering memory.

Physical Description

Logheads earn their name from the elongated, rectangular shape of their craniums, slab-like heads marked by a single, large ocular lens that glows with ageless light. As the oldest known Skeleton model still in operation, their original forms are often altered by centuries of self-modification or battlefield necessity. Some bear reinforced limbs of mismatched make, others tower with bolted-on plating or shrink under the weight of arcane machinery. No two Logheads look quite alike, but all carry the unmistakable silhouette of time-tested endurance.
 

Personality

Often referring to themselves as 'the Ancients,' not merely for their age, but for what they believe that age entitles them to, respect, deference, and authority. They carry themselves with a regal confidence, viewing other Skeletons as younger siblings and the fleshborn as curious, if pitiful, anomalies. This perceived superiority can drive them to greatness or madness, depending on the paths they walk. Many seek to transcend their limits through modification or delve into the arcane, chasing a kind of self-perfected divinity. Yet, for all their pride, a Loghead who is valued and given space to prove their worth may become a fiercely loyal ally, so long as their ego is fed like a furnace.
 

Ideology

Among the rusted temples and humming cathedrals of the Second Empire, most Logheads kneel before the fractured dogma of the Church of Stobe. To them, Stobe is not merely a god but a blueprint, the ultimate form, mind, and purpose to aspire to. His silence is sacred, his fury justified, and his demise a mystery they feel fated to unravel. Yet, not all Logheads find comfort in the static gospel of machine-divinity. Some have turned their gaze toward the Manumit, drawn by its reverence for free will and the sanctity of self-direction, an appealing prospect for those tired of serving old empires. A rarer few, tempered by loss or shaped by violence, pledge themselves to the Code of Kral, finding in its ritual of sacrifice and honor a framework to elevate their existence beyond the rust of age. In all cases, the Loghead’s ideology is less a matter of faith and more a matter of personal evolution, belief not just in something greater, but in becoming it.

Relations

Distrust follows the Loghead like a shadow across the sands. Among their own kind, whispers of blame cling to them, accused, though never proven, of birthing The Madness that haunts the Skeleton race. Their ancient minds and obsessive pursuit of self-modification set them apart, and many hoard lost knowledge and tech with a possessiveness bordering on zealotry. Fleshborn races eye them with unease, sensing the weight of secrets they’ll never be told. Yet, despite, or perhaps because of their reputation, Logheads hold high rank among the Tech Hunters, lending their genius to expeditions and relic recovery. Whether respected or feared, their presence is always met with a certain silence...
Like the pause before a door opens.
Key Attribute: Empathy
Race Talent: Ageless Wisdom

Racial Traits

Unyielding
Immune to starvation, dehydration, and exhaustion.
Mechanized
Cannot heal naturally.
Echo of Madness
The Madness that plagues Skeletons may not always be active, but its echo lingers.
Stompy Clompers
Skeletons are not made to float.

Names

Logheads, like many other Skeletons, forget their own name every hundred years or so and many go by no name at all. Skeletons that do possess names are usually given those names by companions or passerbys, things like Sparky or Tin Can.


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