Equipment

Currency of The Fallen Moon

Trade across the scattered civilizations of the world flows on the weight of three coins: Cats, Lons, and Tins; each a relic of the Second Empire, forged in the golden age of Cat-Lon himself.

-Cats, the golden coin, bear the faint image of a crowned skeleton and are the mark of true wealth.

-Lons, cast in tarnished silver, serve as the common coin of merchants and guards.

-Tins, jagged scraps of stamped alloy, jingle in the hands of drifters and debtors.

Their value holds true across nearly all regions: 10 Tins to a Lon, 10 Lons to a Cat. Though the Empire has long since crumbled, its currency endures, a memory of order, pressed in metal, still buying blood and bread alike.

Melee Weapons

Shiv: Small sharpened metal, usually made of scrap metal or broken blades.
Dagger: Small blade intended for both cutting and piercing.
Wakizashi: Chosen blade of deceitful Ninjas and honorable Samurai alike. This small curved blade is both reliable and discrete.
Falchion: This single-edged, curved blade combines the brutality of an axe, with the grace of a sword.
Iron Club: Varying from scrap pipes to intricate maces. If nothing else the Iron Club is reliable.
Jitte: Common among Police and Manhunter forces, this baton-like club is capable of incapacitating and disarming foes.
Short Cleaver: From butcher cleavers to larger machete-like blades, Short Cleavers are tremendously good at one thing, hacking.
Handaxe: A compact, single-handed weapon with a stout blade and a weighted head, the handaxe is perfect for quick, brutal strikes and throwing in a pinch.
Ringed Sabre: Medium sized, curved blade adorned with metal rings or bells. Often carried by Berserkers, this blade can distract foes and even be weilded in one hand by the strongest swordsmen.
Guardless Katana: A sleek, single-edged blade with no crossguard, the guardless katana is built for pure offense, favoring speed, precision, and deadly cuts over defense.
Warhammer: Compact yet powerful, it is favored by shock troops, mercenaries, and enforcers who rely on raw strength to end fights in a single, concussive blow.
Short Spear: A versatile weapon with a sharp, reinforced tip, the short spear excels in quick thrusts, and precise strikes.
Long Spear: A weapon of reach and precision, the longspear features an extended shaft with a razor-sharp tip, allowing warriors to strike before their foes can close the distance.
Staff: A simple yet versatile weapon, the staff is a sturdy pole designed for swift strikes, deflections, and precise control.
Katana: A masterfully crafted curved blade, the katana is designed for swift, decisive cuts that can cleave through armor and flesh alike.
Longsword: A well balanced weapon of versatility and power, the longsword features a double-edged blade designed for both slashing and thrusting.
Moon Cleaver: A large, unweildly curved blade, designed for hacking through bone and blade all the same.
Holed Sabre: This large, curved blade is littered with holes punch through the blade. This significantly reduces the weight while maintaining a long bladed surface.
Desert Sabre: A graceful weapon, the long curved blade is designed for fluid motion and precise cuts. It emphasizes speed, agility, and technique, allowing for sweeping strikes and effortless counters.
Topper: A refined evolution of the katana, the Topper features a long, straight-edged blade, designed for precise, sweeping strikes that cut through foes with effortless control.
Naginata: A deadly fusion of spear and sword, the naginata features a curved, bladed tip mounted on a long shaft, offering superior reach and fluid striking power.
Plank: A large unweildly club designed for smashing armor and metalic foes. With its flat, heavy surface, it delivers bone-crushing strikes that send foes sprawling.
Falling Sun: An extremely large curved blade used to hack foes clean in half. The reverse edge is often used to trip and disarm before,"disarming" with the blade.
Features
Light weapons count as half an item when determining encumbrance. In addition, you gain a +1 on Sleight of Hand rolls to conceil a Light weapon.
Parrying weapons are capable of making the PARRY reactive action to block or deflect an opponents attack.
Deadly weapons are proficient hackers, after rolling a critical injury against an opponent increase the severity of the injury by one degree.
Heavy weapons count as two items when determining encumbrance. In addition, the user may choose to Swing their weapon as a fast action increasing damage by +1.
Hooked weapons are capable of making the SHOVE action as a fast action, knocking the opponent to the ground.
Distracting weapons are capable of making a FEINT action as a free action, this may only be done once per turn.
Edged weapons are capable of making a SLASH attack as a slow action, dealing slash critical injuries.
Blunt weapons are capable of making a SLASH attack as a slow action, dealing blunt critical injuries.
Piercing weapons are capable of making a STAB attack as a slow action, dealing stab wound critical injuries.
1H/2H Melee weapons used in both hands are treated as if HEAVY for combat purposes. Ranged weapons with this feature may be fired with one hand, however require both hands to LOAD or READY.
Slow Loading weapons require a Slow Action to LOAD a new bolt.
However, once loaded a weapon does not need to be readied before making a SHOOT action.


Weapon Quality

Ranged Weapons

"Ey, what's with those rags, you're wearing anyway?
Look like you've been chewed on by a gutter..."

Rock: Some say they are worthless... others say they rock. Can be found in almost any environment.
Dagger: A small blade often designed for throwing or piercing.
Handaxe: A compact, single-handed weapon with a stout blade and a weighted head, the handaxe is perfect for quick, brutal strikes and throwing in a pinch.
Short Spear: A versatile weapon with a sharp, reinforced tip, the short spear excels in quick thrusts, and precise strikes.
Sling: Light and easy to carry, the Sling is a simple yet deadly weapon to use.
Handbow: A compact, one-handed crossbow designed for quick shots and easy concealment, the handbow sacrifices range and power for speed and versatility.
Toothpick: A lightweight, fast-loading crossbow, the Toothpick is designed for speed over power. Easy to carry and quick to fire, it is favored by those who value precision and rapid follow-up shots.
Springbat: A spring-driven crossbow, the Springbat trades traditional bow arms for a coiled steel mechanism, launching bolts with a sharp, mechanical snap.
Ranger: A long-barreled, precision crafted crossbow, the Ranger is built for accuracy and range.
Eagle's Cross: A massive, high-powered crossbow, the Eagle’s Cross is designed for extreme range and devastating impact. Featuring dual cross-mounted limbs, it delivers unmatched stopping power.

Armor and Clothing

Rags: Torn and stained scraps of fabric, barely enough to keep the wind off your skin.
Wooden Sandals: Simple footwear made of rough wood and twine, more splinters than comfort.
Simple Clothing: Modest, practical attire suited for laborers and wanderers alike.
Fine Garmets: Elegant robes of tailored silk and dyed fabric, marking wealth or high status.
Nomad Wraps: Layered cloth and scarves designed for desert travel, shielding against heat and sand.
Gi: A lightweight, durable tunic favored by martial artists for unrestricted movement.
Fur Mantle: A thick pelt draped over the shoulders, offering warmth and minor protection.
Heavy Cloak: A long, rugged cloak designed to endure the elements and conceal one's form.
Boots: Sturdy, reinforced footwear made for long treks and rough terrain.
Silver Buckle: A polished belt buckle that adds a touch of flair to otherwise plain attire. Often seen as a sign of power or great wealth.
Straw Hat: A broad-brimmed hat providing shade from the relentless sun and driving rain.
Storm Goggles: Reinforced lenses strapped with leather, shielding the eyes from sandstorms and dust.
Trader's Leathers: Tough, padded leather gear favored by merchants who expect trouble on the road.
Duster: A long, reinforced coat designed to protect against dust, rain, and the occasional blade.
Kusari Zukin: A cloth lined chainmail hood, favored for its comfort and light weight.
Flared Helmet: A metal helmet with a broad rim, deflecting blows away from the head and shoulders.
Hack Stopper: Thick leather strapping, woven around vertical metal rods or rebar.
Bucket Zukin: A resilient metal helm made of metal banding and chainmail that fully encloses the head, leaving only a narrow eye slit.
Chain Hauberk: A long, interwoven coat of metal rings, offering reliable protection without sacrificing too much mobility.
Dō: A sturdy chestplate crafted from lacquered metal or layered iron plates, designed to protect the torso while maintaining flexibility.
Plate Armor: Full-body steel plating, heavy and restrictive but nearly impervious to direct attacks.
Tin Can: A bulky, solid metal helm that offers excellent defense but zero elegance.

Tools

Raw Materials

Sacks and Packs

*Without a sack you may only carry one item in each hand.

General Goods

Bake Interactions

Consuming more than one bake in a single day can result in amusing, worrying, or even dangerous interactions. For each additional Bake the player consumes during the same day a roll is made on the table below.

Brew Interactions

Consuming more than one brew in a Quarter day can result in amusing, worrying, or even dangerous interactions. For each additional Brew the player consumes during the same Quarter day a roll is made on the table below.

Poison Interactions

Applying more than one poison to a weapon within a Quarter day can have adverse effects. For each additional poison applied to a weapon within the same Quarter day a roll is made on the table below.

Makers Pot
Generic article | May 22, 2025

Makers Pot

Using the Makers Pot requires a Cauldron, Fire, and a Quarter days time. All "Bakes" are considered food and all "Brews" are considered drinks, curing Hunger and Thirst respectively
Cooked Meat, Fish and Vegetables do not require a Cauldron and can be cooked on an open fire.
You may only consume 2 Bakes in a single day unless you have the Chubby Bunny Talent.

Bakes

Brews

Bombs

Poisons

Party Creations

*Makers Pot creations by the party that are unique to this world and cannot be purchased, will display below once discovered.

Vegetable

Vegetable

Vegetable

Vegetable

Comments

Please Login in order to comment!