Yosei
Yosei
A small and graceful fairly like yokai. Yosei are common of places of nature like magic forests. They may have insect-like wings reminiscent of butterflies, dragonflies, or moths, shimmering with a translucent or iridescent glow.Their skin tones might reflect natural elements, ranging from leafy green hues to moonlit silver or even petal-pink. Hair colors are often vibrant, reflecting the environment they inhabit (e.g., bright blues, deep purples, soft golds). Yosei often exude a mystical aura, marked by a faint glow, subtle floral scent, or gentle wind that seems to follow them. Some Yosei are known for their playful, mischievous nature, leading travelers astray in the forest or playing pranks, though rarely with malicious intent. Yosei come in a variety of forms, often elemental, and their high wisdom makes them suitable for classes like druid.
ability score increase:
+2 Wisdom, +1 Charisma or Dexterity
age:
Immortal
alignment:
Chaotic Neutral
Size:
Small
speed:
30ft
Languages:
Japanese
race features:
Darkvision Fairy Wings. You gain a fly speed equal to your walking speed and can fly up to 20 feet above ground. You cannot use this ability while wearing heavy armor Nature's Touch. Yosei can cast Druidcraft or Prestidigitation at will. At 3rd level, you can cast Faerie Fire once per long rest, and at 5th level, you can cast Enthrall once per long rest, using Wisdom as their spellcasting ability.
Darkvision Fairy Wings. You gain a fly speed equal to your walking speed and can fly up to 20 feet above ground. You cannot use this ability while wearing heavy armor Nature's Touch. Yosei can cast Druidcraft or Prestidigitation at will. At 3rd level, you can cast Faerie Fire once per long rest, and at 5th level, you can cast Enthrall once per long rest, using Wisdom as their spellcasting ability.
Subraces
Light
Blinding Radiance. As an action, you can unleash a burst of radiant light in a 15-foot radius centered on you. All creatures of your choice in the radius must make a Constitution saving throw (DC = 8 + your proficiency bonus + your Wisdom modifier) or be blinded until the end of their next turn. Once used, this ability recharges after a short or long rest. Healing Glow. You can cast Healing Word at a level equal to your proficiency bonus (maximum 5th level) once per long rest. Additionally, you can use this ability without expending a spell slot if a creature within 30 feet drops to 0 hit points, but not again until you finish a long rest.Shadow
Shadowmeld. As an action, you can step into a shadow within 5 feet of you, becoming invisible until you move or take an action. While invisible, you have advantage on Dexterity (Stealth) checks. You can use this feature a number of times equal to your proficiency bonus per long rest. Veil of Darkness. As a bonus action, you can create a 20-foot-radius sphere of magical darkness centered on a point you can see within 60 feet. This darkness lasts for 1 minute, and you can see through it normally. Once you use this ability, you cannot do so again until you finish a short or long rest.Plant
Blooming Burst. As an action, you cause plants and vines to erupt from the ground in a 15-foot radius centered on a point you can see within 60 feet. Enemies in the area must make a Strength saving throw or be restrained. The vines wither after 1 minute. You can use this ability once per short or long rest. Verdant Recovery. You can use an action to regain hit points equal to 1d8 x proficiency + your level. If you are in direct sunlight, the healing increases by 1d8. Once you use this ability, you must complete a long rest before you can use it again.Ice
Ice Barrier. As a reaction when you are hit by an attack, you can create a wall of ice in front of you that grants three-quarters cover until the start of your next turn. The barrier has hit points equal to 5 times your level and lasts until destroyed or dismissed. You can use this ability once per long rest. Frost Aura. You emanate a chilling aura in a 10-foot radius for 1 minute. Enemies within the aura have their movement speed reduced by 10 feet, and any creature that ends its turn in the area takes cold damage equal to 1d6 x proficiency. If you are flying, this effect continues in a cylinder up to 30 feet beneath you. Usable once per short or long rest.Fire
Flame Burst. As an action, you can release a 15-foot cone of fire originating from you. Each creature in the cone must make a Dexterity saving throw (DC = 8 + your proficiency bonus + your Wisdom modifier), taking 3d6 fire damage on a failed save or half as much on a successful one. Once used, this ability recharges after a short or long rest. Blazing Rebirth. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead and create a 10-foot radius explosion centered on you. All creatures in the radius must make a Dexterity saving throw (DC = 8 + proficiency bonus + Wisdom modifier) or take 2d8 x proficiency fire damage (half on a successful save). Once you use this ability, you cannot do so again until you finish a long rest. Special Feat: Yokai Fairy - YoseiRemove these ads. Join the Worldbuilders Guild
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